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What is player agency to you?
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<blockquote data-quote="bloodtide" data-source="post: 9080290" data-attributes="member: 6684958"><p>I don't see it.</p><p></p><p>Most of the "storytelling agency games" have a mechanic that alters game reality. Like the "I know a guy one". The character encounters a a locked door, and the player just says "Oh I know a guy that made me a skeleton key". And POP reality is altered, the character "suddenly" just "has" the key and opens the door. </p><p></p><p>Or the games with the things like: the character is walking down a road, and the player just says "gosh I sure wish my best NPC pal would be coming down this road right now in a wagon to give my character a ride". And POP reality is altered, and the NPC "just happens" to "amazingly" be coming down the road in a wagon.</p><p></p><p></p><p>I think you know.</p><p></p><p>Taking actions with in the game reality, do not change game reality. A character killing an orc is part of the reality. Changing reality is simply doing an action in the game not through a character. It's what GMs do.</p><p></p><p>Not altering game reality: Character walks up to the edge of a large river bank, player asks the DM what they see.</p><p></p><p>Altering game reality: Character walks up to the edge of a large river bank, and player says "oh my characters Brother Boatman is comming down the river in his boat at this exact second and picks up my character." Dm just nods yes.</p><p></p><p></p><p>I put some examples above.</p><p></p><p></p><p>No they don't. A Traditional game is: GM makes up and controls everything and player plays their character. That's it.</p><p></p><p>Very specifically a traditional game is a player asking the GM what their character sees, so they can have their character react to it with in the game.</p><p></p><p></p><p>It is. Sadly what happens is some gamers play some of the Other Games and think they are beyond great. But then they go back to playing D&D, and bring the ideas with them. So even though 5E D&D does not have a "I know a guy" rule, players will whine or demand it be added to have "player agency".</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9080290, member: 6684958"] I don't see it. Most of the "storytelling agency games" have a mechanic that alters game reality. Like the "I know a guy one". The character encounters a a locked door, and the player just says "Oh I know a guy that made me a skeleton key". And POP reality is altered, the character "suddenly" just "has" the key and opens the door. Or the games with the things like: the character is walking down a road, and the player just says "gosh I sure wish my best NPC pal would be coming down this road right now in a wagon to give my character a ride". And POP reality is altered, and the NPC "just happens" to "amazingly" be coming down the road in a wagon. I think you know. Taking actions with in the game reality, do not change game reality. A character killing an orc is part of the reality. Changing reality is simply doing an action in the game not through a character. It's what GMs do. Not altering game reality: Character walks up to the edge of a large river bank, player asks the DM what they see. Altering game reality: Character walks up to the edge of a large river bank, and player says "oh my characters Brother Boatman is comming down the river in his boat at this exact second and picks up my character." Dm just nods yes. I put some examples above. No they don't. A Traditional game is: GM makes up and controls everything and player plays their character. That's it. Very specifically a traditional game is a player asking the GM what their character sees, so they can have their character react to it with in the game. It is. Sadly what happens is some gamers play some of the Other Games and think they are beyond great. But then they go back to playing D&D, and bring the ideas with them. So even though 5E D&D does not have a "I know a guy" rule, players will whine or demand it be added to have "player agency". [/QUOTE]
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