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*Dungeons & Dragons
What is player agency to you?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9080546" data-attributes="member: 6790260"><p>Well, it would help if the players were actually making <em>choices</em> and not being led around by the nose and prevented from going anywhere the GM doesn't feel like letting them go. Which is the real contention here.</p><p></p><p>Because to me that's what people keep describing. A world where the only choices you get to make are of the form "I attack this instead of that," "I act in the only way permitted by the world lore I'm not allowed to know," or "I try to do things, but actually whatever I do gets invisibly and secretly bent so it becomes what the GM wanted me to do anyway."</p><p></p><p>And I fail to see even the tiniest problem with, for example, the Flashback mechanic that has been brought up so much. It's established in context that preparations occurred, they just aren't roleplayed immediately.</p><p></p><p>Is the issue that a player choice is not perfectly 1:1 mapped to a character choice? Because if that's the case, why in God's name does that matter <em>here</em> when there are tons of choices players make that cannot even in principle be mapped to a character choice?</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9080546, member: 6790260"] Well, it would help if the players were actually making [I]choices[/I] and not being led around by the nose and prevented from going anywhere the GM doesn't feel like letting them go. Which is the real contention here. Because to me that's what people keep describing. A world where the only choices you get to make are of the form "I attack this instead of that," "I act in the only way permitted by the world lore I'm not allowed to know," or "I try to do things, but actually whatever I do gets invisibly and secretly bent so it becomes what the GM wanted me to do anyway." And I fail to see even the tiniest problem with, for example, the Flashback mechanic that has been brought up so much. It's established in context that preparations occurred, they just aren't roleplayed immediately. Is the issue that a player choice is not perfectly 1:1 mapped to a character choice? Because if that's the case, why in God's name does that matter [I]here[/I] when there are tons of choices players make that cannot even in principle be mapped to a character choice? [/QUOTE]
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What is player agency to you?
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