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*Dungeons & Dragons
What is player agency to you?
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<blockquote data-quote="bloodtide" data-source="post: 9080968" data-attributes="member: 6684958"><p>They did pick the adventures: one 5E spelljammer save the town (in space) adventure, and the other three all picked the Slay a Dragon adventure. </p><p></p><p></p><p>I don't know how BW works. Your example was: Characters need a ride, so you did the circle thing rule, and then you the player said Game Reality was altered by your PCs best pal Bob floating by on a boat. </p><p></p><p></p><p>You count character back grounds as player agency? That is a new one. </p><p></p><p></p><p>Well, I'd say that is Never. By that definition my games have zero player agency. </p><p></p><p>Setting lore, common sense and DM whims will always trump whatever random stuff a player says.</p><p></p><p></p><p>I see people do it all the time. But I'd need to see some game play to point it out.....maybe if someone had a play by post to share?</p><p></p><p>And, yes, in the examples the GM always agrees...but that is part of the game. The GM read the rules and on page 44 it said "let the players make up stuff and alter reality", so the GM nods and says "ok,".</p><p></p><p></p><p>No, that is accurate. Though I use the Invisible Railroad and I'm a Smooth Operator. But I do think that most of the time there is only one way when talking about such vague marco things. </p><p></p><p>Like if I want the PCs to take a ship, I will alter the world to make it so. Like the destination they want to reach is on an island....so they HAVE to take a ship to get to the island. </p><p></p><p>Not following you here....</p><p></p><p>Every example I've seen or read or heard about sure fits. Maybe you or someone could give some examples.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9080968, member: 6684958"] They did pick the adventures: one 5E spelljammer save the town (in space) adventure, and the other three all picked the Slay a Dragon adventure. I don't know how BW works. Your example was: Characters need a ride, so you did the circle thing rule, and then you the player said Game Reality was altered by your PCs best pal Bob floating by on a boat. You count character back grounds as player agency? That is a new one. Well, I'd say that is Never. By that definition my games have zero player agency. [B][/B] Setting lore, common sense and DM whims will always trump whatever random stuff a player says. I see people do it all the time. But I'd need to see some game play to point it out.....maybe if someone had a play by post to share? And, yes, in the examples the GM always agrees...but that is part of the game. The GM read the rules and on page 44 it said "let the players make up stuff and alter reality", so the GM nods and says "ok,". No, that is accurate. Though I use the Invisible Railroad and I'm a Smooth Operator. But I do think that most of the time there is only one way when talking about such vague marco things. Like if I want the PCs to take a ship, I will alter the world to make it so. Like the destination they want to reach is on an island....so they HAVE to take a ship to get to the island. Not following you here.... Every example I've seen or read or heard about sure fits. Maybe you or someone could give some examples. [/QUOTE]
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What is player agency to you?
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