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What is player agency to you?
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<blockquote data-quote="pemerton" data-source="post: 9081043" data-attributes="member: 42582"><p>Wouldn't the action declaration, properly expressed, be "I search the cupboard looking for a sword+1 and two healing potions"? That describes the action from the PC's point of view.</p><p></p><p>I think in 5e the canonical way of resolving that is via the GM looking at their notes, and on that basis (i) working out whether or not the searched-for things are in the cupboard, and (ii) working out what check, if any, might be called for before providing the player with that information.</p><p></p><p>In Burning Wheel, the canonical way of resolving that is via a Scavenging check. Depending on whether those are considered Valuable, Rare or Obscure/Out-of-place items, the difficult will be Ob 4, Ob 5 or Ob 6.</p><p></p><p>In 4e D&D, this is a fairly boring action declaration (4e doesn't really do <em>cupboards</em>) but it could be the starting point for a skill challenge. 4e has a clear correlation between events-per-level (based on the XP rules) and treasure-per-level (based on the treasure parcel rules) so it's pretty straightforward to work out (based on the character level) whether finding a sword+1 and two healing potions is a big thing (hence demanding a significant skill challenge) or a trivial thing (hence demanding only a very simple skill challenge).</p><p></p><p>In the 5e approach, the search is resolved very differently from the attempt to decapitate the Orc. In 4e and BW, not so much.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9081043, member: 42582"] Wouldn't the action declaration, properly expressed, be "I search the cupboard looking for a sword+1 and two healing potions"? That describes the action from the PC's point of view. I think in 5e the canonical way of resolving that is via the GM looking at their notes, and on that basis (i) working out whether or not the searched-for things are in the cupboard, and (ii) working out what check, if any, might be called for before providing the player with that information. In Burning Wheel, the canonical way of resolving that is via a Scavenging check. Depending on whether those are considered Valuable, Rare or Obscure/Out-of-place items, the difficult will be Ob 4, Ob 5 or Ob 6. In 4e D&D, this is a fairly boring action declaration (4e doesn't really do [I]cupboards[/I]) but it could be the starting point for a skill challenge. 4e has a clear correlation between events-per-level (based on the XP rules) and treasure-per-level (based on the treasure parcel rules) so it's pretty straightforward to work out (based on the character level) whether finding a sword+1 and two healing potions is a big thing (hence demanding a significant skill challenge) or a trivial thing (hence demanding only a very simple skill challenge). In the 5e approach, the search is resolved very differently from the attempt to decapitate the Orc. In 4e and BW, not so much. [/QUOTE]
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