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What is player agency to you?
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<blockquote data-quote="Old Fezziwig" data-source="post: 9081115" data-attributes="member: 59"><p>I'm going to continue working from an assumption that we're playing <em>Burning Wheel</em>, as it's where I'm most comfortable. (For what it's worth, I tend to think of <em>BW </em>as low-myth or story-now, more than no-myth.) Assuming that the situation established between the players and GM in Session 0, prior to the beginning of play isn't about retrieving magical swords, then it's going to come up through a belief a player creates for their character. That belief doesn't necessarily have to have anything to do with magical swords, but the sword would have to come out of the player pursuing their character's beliefs. And if the situation established is about retrieving magical swords, then it's going to come out of the players' beliefs, too — one player might have a belief about a magical sword being located <em>in their village</em> and another might have a belief about Horace being <em>more than he seems</em>, so they start investigating and stirring things up, and, yada yada yada, it turns out Horace the Pickler might have the magical greatsword of King Ivan the Scrupulously Clean in his, er, honeybucket. (For what it's worth, I love the possibility that the players get to Horace's outhouse, start searching, fail the roll to find the sword, and it becomes apparent that the sword was there and someone else has beat them to it.)</p></blockquote><p></p>
[QUOTE="Old Fezziwig, post: 9081115, member: 59"] I'm going to continue working from an assumption that we're playing [I]Burning Wheel[/I], as it's where I'm most comfortable. (For what it's worth, I tend to think of [I]BW [/I]as low-myth or story-now, more than no-myth.) Assuming that the situation established between the players and GM in Session 0, prior to the beginning of play isn't about retrieving magical swords, then it's going to come up through a belief a player creates for their character. That belief doesn't necessarily have to have anything to do with magical swords, but the sword would have to come out of the player pursuing their character's beliefs. And if the situation established is about retrieving magical swords, then it's going to come out of the players' beliefs, too — one player might have a belief about a magical sword being located [I]in their village[/I] and another might have a belief about Horace being [I]more than he seems[/I], so they start investigating and stirring things up, and, yada yada yada, it turns out Horace the Pickler might have the magical greatsword of King Ivan the Scrupulously Clean in his, er, honeybucket. (For what it's worth, I love the possibility that the players get to Horace's outhouse, start searching, fail the roll to find the sword, and it becomes apparent that the sword was there and someone else has beat them to it.) [/QUOTE]
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