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What is player agency to you?
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<blockquote data-quote="Raiztt" data-source="post: 9081435" data-attributes="member: 7040616"><p>To better answer your question, I'll give an abstract example.</p><p></p><p>Suppose the PCs need to do something or achieve a certain goal. If there is only one way, one method, one 'solution', then the players don't have agency in any meaningful sense. Here's a specific example from a game that I ran:</p><p></p><p>The PCs were attempting to rescue a merfolk princess who had been captured by pirates. The pirates have a small stronghold on a very small island. Now - me as the DM - I do not know or care <em><strong>how</strong></em> the PCs accomplish this goal. What they ended up doing was infiltrating the stronghold at night, had the merfolk princess drink a shrinking potion, and literally yeeted her back into the ocean. While I had imagined several different ways they could have gone about rescuing the princess, this was not one that I had imagined - <strong><em>but it was a really good/clever/interesting idea.</em></strong></p><p></p><p>If on the other hand there was only and exactly one way to rescue the princess, then the players wouldn't have had any agency in any meaningful sense. IMO D&D is not the PCs playing out your script/novel, it's a DM creating situations and letting the PCs tackle those situations however they like and the DM adapting accordingly.</p></blockquote><p></p>
[QUOTE="Raiztt, post: 9081435, member: 7040616"] To better answer your question, I'll give an abstract example. Suppose the PCs need to do something or achieve a certain goal. If there is only one way, one method, one 'solution', then the players don't have agency in any meaningful sense. Here's a specific example from a game that I ran: The PCs were attempting to rescue a merfolk princess who had been captured by pirates. The pirates have a small stronghold on a very small island. Now - me as the DM - I do not know or care [I][B]how[/B][/I] the PCs accomplish this goal. What they ended up doing was infiltrating the stronghold at night, had the merfolk princess drink a shrinking potion, and literally yeeted her back into the ocean. While I had imagined several different ways they could have gone about rescuing the princess, this was not one that I had imagined - [B][I]but it was a really good/clever/interesting idea.[/I][/B] If on the other hand there was only and exactly one way to rescue the princess, then the players wouldn't have had any agency in any meaningful sense. IMO D&D is not the PCs playing out your script/novel, it's a DM creating situations and letting the PCs tackle those situations however they like and the DM adapting accordingly. [/QUOTE]
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