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What is player agency to you?
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<blockquote data-quote="Professor Murder" data-source="post: 9081438" data-attributes="member: 6991813"><p>Thread is already too long so my post here is purely a response to the thread title.</p><p>Player Agency in a ttrpg for me is that the PCs are the ones called upon to resolve the conflict. They are the protagonists. The events of the story require the PC's presence. They cannot merely be passengers of the narrative. This does not mean they are always in control or that there are not things that dont go the way they want. That is the nature of conflict. The PCs are the protagonists and the success or failure to overcome the conflicts of the narrative come out of the player's choices. Dice do mean that random chance is involved yes, but the narrative construction should aways center around the PCs. A GM who is trying to tell their story that the PCs just are there to be swept up in and ultimately have no baring on the resolution of is, imho, making a critical error.</p></blockquote><p></p>
[QUOTE="Professor Murder, post: 9081438, member: 6991813"] Thread is already too long so my post here is purely a response to the thread title. Player Agency in a ttrpg for me is that the PCs are the ones called upon to resolve the conflict. They are the protagonists. The events of the story require the PC's presence. They cannot merely be passengers of the narrative. This does not mean they are always in control or that there are not things that dont go the way they want. That is the nature of conflict. The PCs are the protagonists and the success or failure to overcome the conflicts of the narrative come out of the player's choices. Dice do mean that random chance is involved yes, but the narrative construction should aways center around the PCs. A GM who is trying to tell their story that the PCs just are there to be swept up in and ultimately have no baring on the resolution of is, imho, making a critical error. [/QUOTE]
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What is player agency to you?
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