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What is player agency to you?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9081506" data-attributes="member: 6790260"><p>Well, I don't necessarily want examples <em>per se.</em> I just keep getting told that a huge swathe of TTRPGs out there very specifically work by having a rule on page XX which explicitly says that the player can just instantly fiat declare that they have an advantage or benefit, and further, that the GM can do <em>absolutely nothing</em> but agree unquestioningly.</p><p></p><p>I have asked for no more than the <em>name</em> of an RPG that works like this, where it is explicitly written on the page. I'm perfectly happy to go look it up myself, as I did with Fate and Blades in the Dark. Now, if I am unable to find the rules text or commentary upon it, then perhaps I might not be so accepting, but I am quite willing to do the legwork here. Instead I have repeatedly gotten platitudes, with the exception of a handful of cases that <em>literally don't</em> say what is claimed here (e.g. DW's Spout Lore move doesn't let players declare anything at all except how they learned a fact...that the <em>GM</em> told them.) Rather than a response on how these things actually are the unacceptable thing—player declares, without constraint, fiat advantage and GM has no choice but to accept it—I have had all sorts of side conversations and responses that <em>I</em> am somehow insulting D&D or engaging in inappropriate argumentation or whatever.</p><p></p><p>I just...I keep being told that the way I play involves, <em>in the explicit rules,</em> openly crappy behavior from the player with <em>literally absolutely no defense</em> for the GM. I have asked prople to demonstrate this. No one has. Yet somehow it continues to be okay to make these completely false claims about essentially an entire branch of gaming, while it is utterly unacceptable to merely <em>speak in aggrandized words</em> about the criticisms.</p><p></p><p>I'm terribly, terribly tired of being told that essentially every version of a playstyle ALWAYS contains an absolute horror show, and when I ask (politely, impolitely, angrily, doesn't matter) <em>which games</em> these are, <em>nobody can actually answer.</em></p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9081506, member: 6790260"] Well, I don't necessarily want examples [I]per se.[/I] I just keep getting told that a huge swathe of TTRPGs out there very specifically work by having a rule on page XX which explicitly says that the player can just instantly fiat declare that they have an advantage or benefit, and further, that the GM can do [I]absolutely nothing[/I] but agree unquestioningly. I have asked for no more than the [I]name[/I] of an RPG that works like this, where it is explicitly written on the page. I'm perfectly happy to go look it up myself, as I did with Fate and Blades in the Dark. Now, if I am unable to find the rules text or commentary upon it, then perhaps I might not be so accepting, but I am quite willing to do the legwork here. Instead I have repeatedly gotten platitudes, with the exception of a handful of cases that [I]literally don't[/I] say what is claimed here (e.g. DW's Spout Lore move doesn't let players declare anything at all except how they learned a fact...that the [I]GM[/I] told them.) Rather than a response on how these things actually are the unacceptable thing—player declares, without constraint, fiat advantage and GM has no choice but to accept it—I have had all sorts of side conversations and responses that [I]I[/I] am somehow insulting D&D or engaging in inappropriate argumentation or whatever. I just...I keep being told that the way I play involves, [I]in the explicit rules,[/I] openly crappy behavior from the player with [I]literally absolutely no defense[/I] for the GM. I have asked prople to demonstrate this. No one has. Yet somehow it continues to be okay to make these completely false claims about essentially an entire branch of gaming, while it is utterly unacceptable to merely [I]speak in aggrandized words[/I] about the criticisms. I'm terribly, terribly tired of being told that essentially every version of a playstyle ALWAYS contains an absolute horror show, and when I ask (politely, impolitely, angrily, doesn't matter) [I]which games[/I] these are, [I]nobody can actually answer.[/I] [/QUOTE]
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