Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pedantic" data-source="post: 9081678" data-attributes="member: 6690965"><p>Less agency <em>over the fiction </em>certainly. But, consider an explicated process for say, breaking into a neighboring room in a hotel in a 3.5 D&D vs. FATE. D&D has several spells that might be valuable, say, <em>meld into stone, warp wood </em>and <em>passwall, </em>all of which have a specific process that will output different board states. The lock could be picked, the wall could be broken, an employee could be impersonated, all of which have different and specified resolutions.</p><p></p><p>FATE has a much less specific relationship between a skill check and a given outcome, and the complicating factor of aspects, which might be as effective as allowing a player to announce they have a room key or are invited in in exchange for the same resource (a FATE point).</p><p></p><p>Because the actions in FATE lead to less divergent board states, there is less of what I've been calling "ludic agency." Player's choices have less variability in their impact on the desired outcome; most actions will contribute pretty equally to victory and the distance between victory and the current board state is less variable, giving the players less room to adopt variable strategies, and less impact for a "good" or "bad" choice in how they approach the problem.</p><p></p><p>More agency to influence the fiction provides less agency in the "game" or "mini-game" of solving a giving problem.</p></blockquote><p></p>
[QUOTE="Pedantic, post: 9081678, member: 6690965"] Less agency [I]over the fiction [/I]certainly. But, consider an explicated process for say, breaking into a neighboring room in a hotel in a 3.5 D&D vs. FATE. D&D has several spells that might be valuable, say, [I]meld into stone, warp wood [/I]and [I]passwall, [/I]all of which have a specific process that will output different board states. The lock could be picked, the wall could be broken, an employee could be impersonated, all of which have different and specified resolutions. FATE has a much less specific relationship between a skill check and a given outcome, and the complicating factor of aspects, which might be as effective as allowing a player to announce they have a room key or are invited in in exchange for the same resource (a FATE point). Because the actions in FATE lead to less divergent board states, there is less of what I've been calling "ludic agency." Player's choices have less variability in their impact on the desired outcome; most actions will contribute pretty equally to victory and the distance between victory and the current board state is less variable, giving the players less room to adopt variable strategies, and less impact for a "good" or "bad" choice in how they approach the problem. More agency to influence the fiction provides less agency in the "game" or "mini-game" of solving a giving problem. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
Top