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General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
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<blockquote data-quote="Mort" data-source="post: 9081739" data-attributes="member: 762"><p>I'm saying the provided excuses are NOT good enough to override the feature. they're basically just the DM saying "No, I don't want you to..."</p><p></p><p>Are there good enough reasons? Sure, the Noble is dead (though for a high enough level group this wouldn't be an obstacle) the noble is far, far away (again, little issue for a high level group) - or stuff of that nature - where a meeting is near physically impossible.</p><p></p><p>I just don't think "because I don't want to..." cuts it.</p><p></p><p></p><p></p><p>I see this as incomplete It really should be - the DM should choose what makes the most sense given what he knows AND the fact that the player is exercising a specific, fairly niche, character feature.</p><p></p><p>If there is a way to make the audience work (ie the noble is not dead, not far, far away and IS available for an audience) the DM really needs to examine why he's saying no.</p></blockquote><p></p>
[QUOTE="Mort, post: 9081739, member: 762"] I'm saying the provided excuses are NOT good enough to override the feature. they're basically just the DM saying "No, I don't want you to..." Are there good enough reasons? Sure, the Noble is dead (though for a high enough level group this wouldn't be an obstacle) the noble is far, far away (again, little issue for a high level group) - or stuff of that nature - where a meeting is near physically impossible. I just don't think "because I don't want to..." cuts it. I see this as incomplete It really should be - the DM should choose what makes the most sense given what he knows AND the fact that the player is exercising a specific, fairly niche, character feature. If there is a way to make the audience work (ie the noble is not dead, not far, far away and IS available for an audience) the DM really needs to examine why he's saying no. [/QUOTE]
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What is player agency to you?
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