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What is player agency to you?
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<blockquote data-quote="hawkeyefan" data-source="post: 9081778" data-attributes="member: 6785785"><p>Yeah, I just want to be clear I'm not talking about other games. I have played and especially GMed a ton of 5e. </p><p></p><p></p><p></p><p>I don't think the DM crafting plot around a player's background choice is the best description of agency. I like the idea of the player and DM working together on that stuff. </p><p></p><p>I was referencing the background feature, specifically. The noble has one, but many other backgrounds do, too.... criminal, folk hero, soldier... many others. They're in my opinion designed to give the players some input on how things go. I'm a noble, I can get an audience with other nobility. The DM still has plenty to say.... maybe it's a noble who doesn't like my character, or is annoyed by the audience, or who uses the audience to leverage his own goals. The same can apply to the other backgrounds. </p><p></p><p>It's just another point where the player can have some say in what's going on in the game. Taking it away... I mean, that seems self-evident that it's taking away agency.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9081778, member: 6785785"] Yeah, I just want to be clear I'm not talking about other games. I have played and especially GMed a ton of 5e. I don't think the DM crafting plot around a player's background choice is the best description of agency. I like the idea of the player and DM working together on that stuff. I was referencing the background feature, specifically. The noble has one, but many other backgrounds do, too.... criminal, folk hero, soldier... many others. They're in my opinion designed to give the players some input on how things go. I'm a noble, I can get an audience with other nobility. The DM still has plenty to say.... maybe it's a noble who doesn't like my character, or is annoyed by the audience, or who uses the audience to leverage his own goals. The same can apply to the other backgrounds. It's just another point where the player can have some say in what's going on in the game. Taking it away... I mean, that seems self-evident that it's taking away agency. [/QUOTE]
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