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What is player agency to you?
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<blockquote data-quote="pemerton" data-source="post: 9082292" data-attributes="member: 42582"><p>From the 4e PHB, pp 6-8:</p><p></p><p style="margin-left: 20px">D&D is a cooperative game in which you and your friends work together to complete each adventure and have fun. It’s a storytelling game where the only limit is your imagination. It’s a fantasy-adventure game, building on the traditions of the greatest fantasy stories of all time. In an adventure, you can attempt anything you can think of. Want to talk to the dragon instead of fighting it? Want to disguise yourself as an orc and sneak into the foul lair? Go ahead and give it a try. Your actions might work or they might fail spectacularly, but either way you’ve contributed to the unfolding story of the adventure and probably had fun along the way. . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The Dungeon Master presents the adventure and the challenges that the players try to overcome. Every D&D game needs a Dungeon Master - you can’t play without one.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The Dungeon Master has several functions in the game:</p> <p style="margin-left: 20px"></p><p style="margin-left: 20px">*Adventure Builder: The DM creates adventures (or selects premade adventures) for you and the other players to play through.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*Narrator: The DM sets the pace of the story and presents the various challenges and encounters the players must overcome.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*Monster Controller: The Dungeon Master controls the monsters and villains the player characters battle against, choosing their actions and rolling dice for their attacks.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*Referee: When it’s not clear what ought to happen next, the DM decides how to apply the rules and adjudicate the story.</p></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The Dungeon Master controls the monsters and villains in the adventure, but he isn’t your adversary. The DM’s job is to provide a framework for the whole group to enjoy an exciting adventure. That means challenging the player characters with interesting encounters and tests, keeping the game moving, and applying the rules fairly.</p><p></p><p>This makes it clear that the DM <em>frames the challenges</em> and <em>adjudicates the players declared actions</em>. That's the core of the GM role in a lot of RPGs, including 4e D&D. It doesn't say that the DM is the creative force behind the game. And the DM's creation of adventures and framing of challenges can use all sorts of materials, including those provided by players via their player-authored quests and magic item wishlists.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9082292, member: 42582"] From the 4e PHB, pp 6-8: [indent]D&D is a cooperative game in which you and your friends work together to complete each adventure and have fun. It’s a storytelling game where the only limit is your imagination. It’s a fantasy-adventure game, building on the traditions of the greatest fantasy stories of all time. In an adventure, you can attempt anything you can think of. Want to talk to the dragon instead of fighting it? Want to disguise yourself as an orc and sneak into the foul lair? Go ahead and give it a try. Your actions might work or they might fail spectacularly, but either way you’ve contributed to the unfolding story of the adventure and probably had fun along the way. . . . The Dungeon Master presents the adventure and the challenges that the players try to overcome. Every D&D game needs a Dungeon Master - you can’t play without one. The Dungeon Master has several functions in the game: [indent]*Adventure Builder: The DM creates adventures (or selects premade adventures) for you and the other players to play through. *Narrator: The DM sets the pace of the story and presents the various challenges and encounters the players must overcome. *Monster Controller: The Dungeon Master controls the monsters and villains the player characters battle against, choosing their actions and rolling dice for their attacks. *Referee: When it’s not clear what ought to happen next, the DM decides how to apply the rules and adjudicate the story.[/indent] The Dungeon Master controls the monsters and villains in the adventure, but he isn’t your adversary. The DM’s job is to provide a framework for the whole group to enjoy an exciting adventure. That means challenging the player characters with interesting encounters and tests, keeping the game moving, and applying the rules fairly.[/indent] This makes it clear that the DM [I]frames the challenges[/I] and [I]adjudicates the players declared actions[/I]. That's the core of the GM role in a lot of RPGs, including 4e D&D. It doesn't say that the DM is the creative force behind the game. And the DM's creation of adventures and framing of challenges can use all sorts of materials, including those provided by players via their player-authored quests and magic item wishlists. [/QUOTE]
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