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What is player agency to you?
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<blockquote data-quote="pemerton" data-source="post: 9082298" data-attributes="member: 42582"><p>And? Taken together, they constitute the rules of the game.</p><p></p><p>The passage in the PHB that I quoted does not say that players can make suggestions. It says that players can establish <em>quests</em>, which are a technical concept within the game - story frameworks within which particular encounters are located. The DMG passage tells the GM to encourage their players to come up with these quests - that is, for players to establish the story frameworks for the play of the game.</p><p></p><p>There is no equivalent of that paragraph in the Moldvay Basic rulebook, the AD&D or AD&D 2nd ed PHBs, or the 3E PHB.</p><p></p><p>This is no surprise for Moldvay or Gygax. Neither is talking about an approach to RPGing that even <em>involves</em> a story framework. Moldvay is rules for dungeon exploration. Gygax's PHB gives players advice for how to handle dungeon exploration, which absolutely takes for granted that the GM has already written up the map and key for a dungeon.</p><p></p><p>It's not surprise for AD&D 2nd ed either, which presupposes that the GM has sole control over story frameworks. The instructions to players in the early pages of the PHB emphasise providing characterisation in the context of the GM-directed adventure.</p><p></p><p>The absence from 3E I would regard as a legacy matter. If the 4e text on player-authored quests has an equivalent in the 5e PHB I'd be interested to see it posted.</p><p></p><p>And? All this tells us, which we already new, is that many RPG players do not want to exercise much agency in their play.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9082298, member: 42582"] And? Taken together, they constitute the rules of the game. The passage in the PHB that I quoted does not say that players can make suggestions. It says that players can establish [I]quests[/I], which are a technical concept within the game - story frameworks within which particular encounters are located. The DMG passage tells the GM to encourage their players to come up with these quests - that is, for players to establish the story frameworks for the play of the game. There is no equivalent of that paragraph in the Moldvay Basic rulebook, the AD&D or AD&D 2nd ed PHBs, or the 3E PHB. This is no surprise for Moldvay or Gygax. Neither is talking about an approach to RPGing that even [I]involves[/I] a story framework. Moldvay is rules for dungeon exploration. Gygax's PHB gives players advice for how to handle dungeon exploration, which absolutely takes for granted that the GM has already written up the map and key for a dungeon. It's not surprise for AD&D 2nd ed either, which presupposes that the GM has sole control over story frameworks. The instructions to players in the early pages of the PHB emphasise providing characterisation in the context of the GM-directed adventure. The absence from 3E I would regard as a legacy matter. If the 4e text on player-authored quests has an equivalent in the 5e PHB I'd be interested to see it posted. And? All this tells us, which we already new, is that many RPG players do not want to exercise much agency in their play. [/QUOTE]
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