Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9082319" data-attributes="member: 6790260"><p>That's...a pretty bold claim. Particularly given that one noteworthy form of DM prep is railroading (or, if you prefer, "prep written with the expectation that players follow the railroad.")</p><p></p><p></p><p>DM prep is another form of fiat. What gave you the idea it was somehow not the DM authoritatively decreeing what simply <em>is</em> true?</p><p></p><p></p><p>Really? So, for example, a player who has built a Silver Pyromancer, a character whose focus is doing damage with fire spells, isn't going to have any reaction whatsoever to being told, "oh, actually, you're in a space where fire spells do half damage now." I find this difficult to believe; I think this player, and a variety of other players, would respond rather strongly to things of this nature. I think you are severely over-stating your case.</p><p></p><p>Rather, in order to achieve what you describe--players simply accepting a thing without much comment or criticism--the DM needs to build up the reason <em>why</em> there is or should be a place where fire spells deal half damage. Instead of simply declaring that it is true, or perhaps <em>not</em> declaring it and leaving it as a(n unpleasant) surprise for later, the DM has to metaphorically show their work. Now, they don't have to shout it from the rooftops and give a full Vaudeville show, but either this quirk needs to be called out openly, or the players need a clear and fair opportunity to find out (even if it just ends up being that they didn't do so), or, preferably, a trail of diegetic breadcrumbs leads to the reveal at least a little bit in advance.</p><p></p><p>From there, I assert that players can do something very similar: openly discuss OOC what one's goal is, or (preferably) diegetically attempt things (see below on the success issue) within the world that would contribute to what you want to happen actually happening. Just as with the DM above, the player is constrained; neither one can simply fiat declare whatever they like, but rather, they must do work, building up from what is known, perhaps filling in some blanks along the way if such filling-in is reasonable and context-appropriate.</p><p></p><p>That doesn't mean there aren't differences. Many things DMs can do freely, while players, if they can do them at all, usually must spend resources or take risks. But somethings also involve DMs <em>effectively</em> spending resources. Encounter-building is exactly that--and it is expected that the GM will not simply create unwinnable or trivial encounters, but will actually "use" the XP budget (as 4e put it) in a way that is reasonable and context-appropriate.</p><p></p><p></p><p>And I, instead, would suggest that most instances of that are simply DM fiat, without actually giving the players a fair shake--which is pretty harmful to agency. When related stuff was brought up (IIRC it was Folk Hero back then, but the issue is the same), this whole "no, that doesn't apply here" was quite clearly <em>sprung upon</em> the player, rather than being the natural result of the DM <em>building up to</em> such a breakdown occurring.</p><p></p><p>Also, I no longer know where the post was, but somewhere upthread, you made the argument that, effectively, if the player <em>does not</em> succeed (not <em>cannot</em> succeed, <em>does </em>not succeed), then their agency has been denied. This I flatly reject. Agency means having a sincere opportunity: the action attempted is agreed to be plausible by all parties (and no party denies plausibility without fairly-established justification), success is genuinely possible, the relative probabilities are reasonable for the situation and sufficiently communicated to all parties, and any adjudication that results from the attempt (success or failure) is reasonable both within the rules of play and within the fictional situation.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9082319, member: 6790260"] That's...a pretty bold claim. Particularly given that one noteworthy form of DM prep is railroading (or, if you prefer, "prep written with the expectation that players follow the railroad.") DM prep is another form of fiat. What gave you the idea it was somehow not the DM authoritatively decreeing what simply [I]is[/I] true? Really? So, for example, a player who has built a Silver Pyromancer, a character whose focus is doing damage with fire spells, isn't going to have any reaction whatsoever to being told, "oh, actually, you're in a space where fire spells do half damage now." I find this difficult to believe; I think this player, and a variety of other players, would respond rather strongly to things of this nature. I think you are severely over-stating your case. Rather, in order to achieve what you describe--players simply accepting a thing without much comment or criticism--the DM needs to build up the reason [I]why[/I] there is or should be a place where fire spells deal half damage. Instead of simply declaring that it is true, or perhaps [I]not[/I] declaring it and leaving it as a(n unpleasant) surprise for later, the DM has to metaphorically show their work. Now, they don't have to shout it from the rooftops and give a full Vaudeville show, but either this quirk needs to be called out openly, or the players need a clear and fair opportunity to find out (even if it just ends up being that they didn't do so), or, preferably, a trail of diegetic breadcrumbs leads to the reveal at least a little bit in advance. From there, I assert that players can do something very similar: openly discuss OOC what one's goal is, or (preferably) diegetically attempt things (see below on the success issue) within the world that would contribute to what you want to happen actually happening. Just as with the DM above, the player is constrained; neither one can simply fiat declare whatever they like, but rather, they must do work, building up from what is known, perhaps filling in some blanks along the way if such filling-in is reasonable and context-appropriate. That doesn't mean there aren't differences. Many things DMs can do freely, while players, if they can do them at all, usually must spend resources or take risks. But somethings also involve DMs [I]effectively[/I] spending resources. Encounter-building is exactly that--and it is expected that the GM will not simply create unwinnable or trivial encounters, but will actually "use" the XP budget (as 4e put it) in a way that is reasonable and context-appropriate. And I, instead, would suggest that most instances of that are simply DM fiat, without actually giving the players a fair shake--which is pretty harmful to agency. When related stuff was brought up (IIRC it was Folk Hero back then, but the issue is the same), this whole "no, that doesn't apply here" was quite clearly [I]sprung upon[/I] the player, rather than being the natural result of the DM [I]building up to[/I] such a breakdown occurring. Also, I no longer know where the post was, but somewhere upthread, you made the argument that, effectively, if the player [I]does not[/I] succeed (not [I]cannot[/I] succeed, [I]does [/I]not succeed), then their agency has been denied. This I flatly reject. Agency means having a sincere opportunity: the action attempted is agreed to be plausible by all parties (and no party denies plausibility without fairly-established justification), success is genuinely possible, the relative probabilities are reasonable for the situation and sufficiently communicated to all parties, and any adjudication that results from the attempt (success or failure) is reasonable both within the rules of play and within the fictional situation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
Top