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*Dungeons & Dragons
What is player agency to you?
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<blockquote data-quote="hawkeyefan" data-source="post: 9082715" data-attributes="member: 6785785"><p>You act as if the game world has a will of its own. You've decided all these things.... the attitude of the Sultan, the prevalent views of the efreet, the lack of alternatives than the Sultan (the ability says a local lord, not a specific local lord)... and so on. </p><p></p><p>All the above is up to you. You've decided that these things... these decisions you've already made... matter more than the player's idea. Now, this is perfectly fine. It just is so. You can't say this and then talk about how you allow player agency. </p><p></p><p></p><p></p><p>Wouldn't that have been established before hand? Like, they could see that there were warships blocking access to the port? I think that's a little different. If the DM introduced the barricade simply to block the request because he doesn't want the characters to leave the city yet because there's "more to do"... then that's something else entirely. </p><p></p><p>But, either way, I would think in these circumstances, there's going to be some dude out there who is gonna try and get past the barricade, right? Some smuggler or pirate or freebooter that rumor has it has been getting ready to get past the barricade... and people are saying he's mad or that he has some foul magic that he'll use to do it... and so on. </p><p></p><p>It's an invitation to something interesting, no? </p><p></p><p></p><p></p><p>Sure, that happens from time to time. I imagine it happens more in games where this stuff has been shown to not matter. </p><p></p><p>And I'd say it's also on the DM... if you have a character with the noble background in the party and you haven't considered why there's a noble with this group, and what it might mean for their life or obligations, then I'd say that DM is passing up a lot of potential ideas for things to introduce into play. </p><p></p><p></p><p></p><p>What was gained by the DM denying this ability?</p><p></p><p></p><p></p><p>It could. But this goes back to it being a choice. We can interpret it that way... which shoots down the player's idea... or we can interpret it to mean a lord local to the current location (which seems to make more sense... what noble can't get an audience with their own family or local lords?) which acknowledges the player and places their character into a position of prominence in the unfolding events. </p><p></p><p></p><p></p><p>It's not about anyone wanting you to DM another way. You can DM however you want. It's perfectly fine! No one is saying you're wrong for doing it the way you're doing it.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9082715, member: 6785785"] You act as if the game world has a will of its own. You've decided all these things.... the attitude of the Sultan, the prevalent views of the efreet, the lack of alternatives than the Sultan (the ability says a local lord, not a specific local lord)... and so on. All the above is up to you. You've decided that these things... these decisions you've already made... matter more than the player's idea. Now, this is perfectly fine. It just is so. You can't say this and then talk about how you allow player agency. Wouldn't that have been established before hand? Like, they could see that there were warships blocking access to the port? I think that's a little different. If the DM introduced the barricade simply to block the request because he doesn't want the characters to leave the city yet because there's "more to do"... then that's something else entirely. But, either way, I would think in these circumstances, there's going to be some dude out there who is gonna try and get past the barricade, right? Some smuggler or pirate or freebooter that rumor has it has been getting ready to get past the barricade... and people are saying he's mad or that he has some foul magic that he'll use to do it... and so on. It's an invitation to something interesting, no? Sure, that happens from time to time. I imagine it happens more in games where this stuff has been shown to not matter. And I'd say it's also on the DM... if you have a character with the noble background in the party and you haven't considered why there's a noble with this group, and what it might mean for their life or obligations, then I'd say that DM is passing up a lot of potential ideas for things to introduce into play. What was gained by the DM denying this ability? It could. But this goes back to it being a choice. We can interpret it that way... which shoots down the player's idea... or we can interpret it to mean a lord local to the current location (which seems to make more sense... what noble can't get an audience with their own family or local lords?) which acknowledges the player and places their character into a position of prominence in the unfolding events. It's not about anyone wanting you to DM another way. You can DM however you want. It's perfectly fine! No one is saying you're wrong for doing it the way you're doing it. [/QUOTE]
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