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What is player agency to you?
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<blockquote data-quote="Oofta" data-source="post: 9083506" data-attributes="member: 6801845"><p>It's not an either-or thing. Just because a background feature will sometimes not be available does not mean that we don't try to take backgrounds into account <em>if the players care</em>. That last bit? In my experience most players only select background based on what skills they have.</p><p></p><p>That, and as [USER=6901101]@Scott Christian[/USER] pointed out, there's only so much game time available. In my main game we get together for 6 hours roughly once a month but by the time we chit-chat, have lunch and so on, we have maybe 4 hours of actual game time. I have 6 players (I have a hard limit of 6). There is no way I can have in-depth RP focused gameplay arcs on just 1 character while also engaging the other 5 characters on a regular basis.</p><p></p><p>I try to take background into account when it matters, but features still have to make sense in the narrative of the game. That and I'm not going to make entire sessions about courtly intrigue just because one of the PCs has the noble background. If getting involved with courtly intrigue is a thread the group wants to pursue, we'll go that direction and the PC with a noble background will likely play a starring role for some aspects of it. But the group always gets to decide what they want to pursue, what interests them. Not an individual player, not even me as DM.</p><p></p><p>So I completely disagree that focusing on one minor aspect of individual PCs makes for a better game. What makes a game better is creating engaging, realistic world that fits the vision of and is engaging for the entire group.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9083506, member: 6801845"] It's not an either-or thing. Just because a background feature will sometimes not be available does not mean that we don't try to take backgrounds into account [I]if the players care[/I]. That last bit? In my experience most players only select background based on what skills they have. That, and as [USER=6901101]@Scott Christian[/USER] pointed out, there's only so much game time available. In my main game we get together for 6 hours roughly once a month but by the time we chit-chat, have lunch and so on, we have maybe 4 hours of actual game time. I have 6 players (I have a hard limit of 6). There is no way I can have in-depth RP focused gameplay arcs on just 1 character while also engaging the other 5 characters on a regular basis. I try to take background into account when it matters, but features still have to make sense in the narrative of the game. That and I'm not going to make entire sessions about courtly intrigue just because one of the PCs has the noble background. If getting involved with courtly intrigue is a thread the group wants to pursue, we'll go that direction and the PC with a noble background will likely play a starring role for some aspects of it. But the group always gets to decide what they want to pursue, what interests them. Not an individual player, not even me as DM. So I completely disagree that focusing on one minor aspect of individual PCs makes for a better game. What makes a game better is creating engaging, realistic world that fits the vision of and is engaging for the entire group. [/QUOTE]
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