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What is player agency to you?
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<blockquote data-quote="Scott Christian" data-source="post: 9083526" data-attributes="member: 6901101"><p>Why? Why should I have to explain such a simple concept as time is limited. A concept that permeates every. single. little. thing. anyone does, all day, every day. This is not a concept that needs explanation. It is the hand waivers that say they do all this in their games and/or say it only takes "x" time to do this that need to prove it. I have asked countless times for a video. Video one session that shows this player agency in your game. Video one four-hour session of your 8th level group getting through four combats, four role plays, and some explorations. And it never happens. </p><p>The reason is this - because if you were to video one month of a campaign across everyone on this forum playing D&D, there wouldn't be much of a difference. And to an outsider, there would be no difference in play, only personalities. </p><p></p><p>Did you read what I was responding to? I specifically was responding to a time when the <em>player</em> does not care about their background. How in the world did you take the leap to a DM not responding to a player's enthusiasm? What I was talking about was the exact opposite. </p><p></p><p>While this seems like a personal take against me, I will accept it is not. </p><p></p><p>What you describe as prep is a norm for many. I certainly have them. And they work great, until they don't. Improv skills can take you far, until they don't. And confidence, especially confidence when declaring something valid (you are saying to say yes, not no) can be great, until it isn't. These are all good things, and <em>no one</em> on this forum has argued against them. <em>NO ONE</em>. </p><p></p><p>All that has been argued is that <u>sometimes</u> circumstances allow a DM to say no to a background's feature. <u>Sometimes</u> circumstances allow a DM to diminish a class's strengths. And I am going to add another - <u>sometimes</u> circumstances allow a DM to override a species' feature. </p><p></p><p>That is the claim. The other side's claim - doing the above takes away player agency.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 9083526, member: 6901101"] Why? Why should I have to explain such a simple concept as time is limited. A concept that permeates every. single. little. thing. anyone does, all day, every day. This is not a concept that needs explanation. It is the hand waivers that say they do all this in their games and/or say it only takes "x" time to do this that need to prove it. I have asked countless times for a video. Video one session that shows this player agency in your game. Video one four-hour session of your 8th level group getting through four combats, four role plays, and some explorations. And it never happens. The reason is this - because if you were to video one month of a campaign across everyone on this forum playing D&D, there wouldn't be much of a difference. And to an outsider, there would be no difference in play, only personalities. Did you read what I was responding to? I specifically was responding to a time when the [I]player[/I] does not care about their background. How in the world did you take the leap to a DM not responding to a player's enthusiasm? What I was talking about was the exact opposite. While this seems like a personal take against me, I will accept it is not. What you describe as prep is a norm for many. I certainly have them. And they work great, until they don't. Improv skills can take you far, until they don't. And confidence, especially confidence when declaring something valid (you are saying to say yes, not no) can be great, until it isn't. These are all good things, and [I]no one[/I] on this forum has argued against them. [I]NO ONE[/I]. All that has been argued is that [U]sometimes[/U] circumstances allow a DM to say no to a background's feature. [U]Sometimes[/U] circumstances allow a DM to diminish a class's strengths. And I am going to add another - [U]sometimes[/U] circumstances allow a DM to override a species' feature. That is the claim. The other side's claim - doing the above takes away player agency. [/QUOTE]
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