Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SteveC" data-source="post: 9083707" data-attributes="member: 9053"><p>The world where I live is filled with people and places that I have more than a surface connection with. A fantasy game where I know and have relationships with the characters that make it up feels more real to me. If I travel to a neighboring village and come across a shopkeeper who I know and who knows my family feels more real than someone I just go in to buy things from. The first character gives a sense that there's a world where that character has a life and a story and exists outside of when my character visits to buy some rations. The random shopkeeper might as well not even have a name. The interaction with them might as well be "I need to get some rations before we get back on the road so I go buy them..."</p><p></p><p>And that seems less real to me. </p><p></p><p>I'm not saying the first concept is good and the second is bad ... sometimes you just need the rations before you go do something else, but I know which one gives the perception of more depth to me and makes the world sound more real.</p><p></p><p>This is only tangentially related to agency so I don't know how much more I can say about it.</p></blockquote><p></p>
[QUOTE="SteveC, post: 9083707, member: 9053"] The world where I live is filled with people and places that I have more than a surface connection with. A fantasy game where I know and have relationships with the characters that make it up feels more real to me. If I travel to a neighboring village and come across a shopkeeper who I know and who knows my family feels more real than someone I just go in to buy things from. The first character gives a sense that there's a world where that character has a life and a story and exists outside of when my character visits to buy some rations. The random shopkeeper might as well not even have a name. The interaction with them might as well be "I need to get some rations before we get back on the road so I go buy them..." And that seems less real to me. I'm not saying the first concept is good and the second is bad ... sometimes you just need the rations before you go do something else, but I know which one gives the perception of more depth to me and makes the world sound more real. This is only tangentially related to agency so I don't know how much more I can say about it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
Top