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General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
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<blockquote data-quote="hawkeyefan" data-source="post: 9084012" data-attributes="member: 6785785"><p>To show examples that shouldn’t work, in order to point out how it’s a bad idea to agree to any examples.</p><p></p><p></p><p></p><p></p><p>Don’t the players have some responsibility here? The background features work in pretty specific circumstances. To stick with the noble example, I’d expect it to come up in a game either when nobles were introduced or otherwise previously established, or else the player to ask about the topic. “Are there any local nobles in this city?” Or something similar. </p><p></p><p>If there are nobles, then why wouldn’t it work? If there are no nobles, then why would anyone expect it to work? </p><p></p><p>And why is everyone automatically assuming that whatever the audience is for somehow solves a problem? All the ability does is say that they get the audience. It’s just an opportunity for something… it’s not guaranteed success or resolution.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9084012, member: 6785785"] To show examples that shouldn’t work, in order to point out how it’s a bad idea to agree to any examples. Don’t the players have some responsibility here? The background features work in pretty specific circumstances. To stick with the noble example, I’d expect it to come up in a game either when nobles were introduced or otherwise previously established, or else the player to ask about the topic. “Are there any local nobles in this city?” Or something similar. If there are nobles, then why wouldn’t it work? If there are no nobles, then why would anyone expect it to work? And why is everyone automatically assuming that whatever the audience is for somehow solves a problem? All the ability does is say that they get the audience. It’s just an opportunity for something… it’s not guaranteed success or resolution. [/QUOTE]
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What is player agency to you?
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