Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9084472" data-attributes="member: 6790260"><p>That's not what I said, nor what I meant.</p><p></p><p>I'm saying, why is <em>this specific incredibly narrow thing</em>, of the noble being away, that somehow doesn't occur to the players or isn't known to them, <em>and yet is a consequence of their actions</em>? For real here. What benefit are they getting from having these weeks- to months-long things that apparently never occur to or are in any way observable by the characters, yet then snap into relevance when the players attempt to do a thing?</p><p></p><p></p><p>What does that have to do with the difference between doing SOMETHING to say yes--even if in a different, reduced, or nuanced way--rather than simply saying no?</p><p></p><p></p><p>So, you're doing that thing here. The bolded bit. That's a thing you invented. I never mentioned anything even remotely like that. In fact, I went out of my way to talk about how things <em>would not</em> be "without a hitch," and that the world <em>would not</em> "alter itself." Why are you inserting these things into what I said? This is getting perilously close to presuming bad faith.</p><p></p><p></p><p>It is bad faith for them to <em>actively avoid</em> information, yes. Why should players be so utterly uninterested in inquiry? Clearly they already know this noble in some way--you established that yourself by saying their actions <em>directly</em> led to this noble not being at home.</p><p></p><p></p><p>Again: Why do you invent these horrifically implausible examples, as though I am demanding something patently ridiculous? Why are you seeing these players as petulant children stamping their feet because "<em>we want to see the noble NOW!!!</em>", who could only be placated with blatant, stupid, contrived answers?</p><p></p><p>This is <em>precisely</em> why I get so frustrated. You are actively injecting extra bad-faith expectations from the players here!</p><p></p><p></p><p>And what solution is that? Because the so-called "solution" people keep telling me is that <em>it just doesn't work</em>. No alternative. No second option. Just straight-up, unadorned no-sell on the effort.</p><p></p><p>(Edit: I am letting these slide, for now, in the context of the offered vow from earlier. Just in case. Better to keep it longer than is warranted than break it too early.)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9084472, member: 6790260"] That's not what I said, nor what I meant. I'm saying, why is [I]this specific incredibly narrow thing[/I], of the noble being away, that somehow doesn't occur to the players or isn't known to them, [I]and yet is a consequence of their actions[/I]? For real here. What benefit are they getting from having these weeks- to months-long things that apparently never occur to or are in any way observable by the characters, yet then snap into relevance when the players attempt to do a thing? What does that have to do with the difference between doing SOMETHING to say yes--even if in a different, reduced, or nuanced way--rather than simply saying no? So, you're doing that thing here. The bolded bit. That's a thing you invented. I never mentioned anything even remotely like that. In fact, I went out of my way to talk about how things [I]would not[/I] be "without a hitch," and that the world [I]would not[/I] "alter itself." Why are you inserting these things into what I said? This is getting perilously close to presuming bad faith. It is bad faith for them to [I]actively avoid[/I] information, yes. Why should players be so utterly uninterested in inquiry? Clearly they already know this noble in some way--you established that yourself by saying their actions [I]directly[/I] led to this noble not being at home. Again: Why do you invent these horrifically implausible examples, as though I am demanding something patently ridiculous? Why are you seeing these players as petulant children stamping their feet because "[I]we want to see the noble NOW!!![/I]", who could only be placated with blatant, stupid, contrived answers? This is [I]precisely[/I] why I get so frustrated. You are actively injecting extra bad-faith expectations from the players here! And what solution is that? Because the so-called "solution" people keep telling me is that [I]it just doesn't work[/I]. No alternative. No second option. Just straight-up, unadorned no-sell on the effort. (Edit: I am letting these slide, for now, in the context of the offered vow from earlier. Just in case. Better to keep it longer than is warranted than break it too early.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
Top