Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9084679" data-attributes="member: 6790260"><p>Okay, let's take a step back.</p><p></p><p>I have said, repeatedly (I can dig up links, if you really want them, but I doubt you do), that there really might occasionally be times when that's the only option. I really did say that!</p><p></p><p>My problem is, people act like this is pretty common. E.g. it'll happen many, many times in a single campaign--perhaps several times a session even. That, to me, sounds like a pretty big problem. Hence why I have used phrases like "we should be looking for a reason to say yes, not looking for a reason to say no." I feel pretty frustrated, further, when anything I say about how something can actually work, and is in fact helpful and productive, is instantly dismissed as being unrealistic BS, as opposed to something meaningful and consistent (because, guess what, <em>I care about world consistency to!</em> I just recognize that that is one food group among several, not to be abandoned, but not be obsessed over to the exclusion of other incredibly vital nutrients!)</p><p></p><p>I gave my example of time-travel audience-seeking because the argument I saw looked like--no more and no less--"this is obviously stupid, we all agree it's obviously stupid, so that means we've established a hard line." But I don't agree with that. This <em>alleged</em> hard line isn't there. You have made a leap, here, from "I, mamba, don't think that makes sense" to "it's <em>inherently</em> unbelievable, it doesn't matter if you happened to make it believable for you, it never ever could be for me."</p><p></p><p>I'm saying--maybe, possibly, <em>potentialy</em>--think about how such a thing might <em>actually</em> be believable, in an open-minded context?</p><p></p><p>Nobody--neither me nor my players--"changed" anything to have such a time-travel audience happen. Nothing was warped or twisted. It required no stupid inconsistencies, and <em>certainly</em> didn't turn the world into this trivial "Here guys, I'll give you absolutely everything you ever ask for, without any effort, no matter how little sense that makes, because that's totally awesome right?!?!"</p><p></p><p>It's frankly a little bit insulting, the way you've characterized this--that my game is somehow valueless, meaningless, inconsistent, boring, challenge-free. Merely a trite, flat exercise in wish-fulfillment, without any care whatsoever for having a world that "exists" in some fictional sense. I actually try very very hard to make a world that DOES have such durability, that DOES follow logic, that DOES act under rules. I encourage my players to work out the rules, and the exceptions. They delight in looking back and saying, "Oh. OH! It...it was like that all along, wasn't it? I just couldn't <em>see</em> it before. But it was always there!"</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9084679, member: 6790260"] Okay, let's take a step back. I have said, repeatedly (I can dig up links, if you really want them, but I doubt you do), that there really might occasionally be times when that's the only option. I really did say that! My problem is, people act like this is pretty common. E.g. it'll happen many, many times in a single campaign--perhaps several times a session even. That, to me, sounds like a pretty big problem. Hence why I have used phrases like "we should be looking for a reason to say yes, not looking for a reason to say no." I feel pretty frustrated, further, when anything I say about how something can actually work, and is in fact helpful and productive, is instantly dismissed as being unrealistic BS, as opposed to something meaningful and consistent (because, guess what, [I]I care about world consistency to![/I] I just recognize that that is one food group among several, not to be abandoned, but not be obsessed over to the exclusion of other incredibly vital nutrients!) I gave my example of time-travel audience-seeking because the argument I saw looked like--no more and no less--"this is obviously stupid, we all agree it's obviously stupid, so that means we've established a hard line." But I don't agree with that. This [I]alleged[/I] hard line isn't there. You have made a leap, here, from "I, mamba, don't think that makes sense" to "it's [I]inherently[/I] unbelievable, it doesn't matter if you happened to make it believable for you, it never ever could be for me." I'm saying--maybe, possibly, [I]potentialy[/I]--think about how such a thing might [I]actually[/I] be believable, in an open-minded context? Nobody--neither me nor my players--"changed" anything to have such a time-travel audience happen. Nothing was warped or twisted. It required no stupid inconsistencies, and [I]certainly[/I] didn't turn the world into this trivial "Here guys, I'll give you absolutely everything you ever ask for, without any effort, no matter how little sense that makes, because that's totally awesome right?!?!" It's frankly a little bit insulting, the way you've characterized this--that my game is somehow valueless, meaningless, inconsistent, boring, challenge-free. Merely a trite, flat exercise in wish-fulfillment, without any care whatsoever for having a world that "exists" in some fictional sense. I actually try very very hard to make a world that DOES have such durability, that DOES follow logic, that DOES act under rules. I encourage my players to work out the rules, and the exceptions. They delight in looking back and saying, "Oh. OH! It...it was like that all along, wasn't it? I just couldn't [I]see[/I] it before. But it was always there!" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
Top