Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pedantic" data-source="post: 9084695" data-attributes="member: 6690965"><p>I think we're really circling a question about an impartial, fictional world motivated by internal causes unrelated to the PC, which is in theory being run as software on the GM's brain.</p><p></p><p>This is obviously a flawed process, and we're essentially dealing with two reactions to that. Acceptance as the best possible expression of that setting that can be achieved with the technologies we're working with, or acceptance that such a thing is intrinsically flawed and abandoning the goal in favor of another.</p><p></p><p>The concern is either the GM might slip up and not in fact, rigorously work from internal causes (or, seeing as that is impossible, do their best to fake it to an appropriate level of abstraction), and if that's the case, then surely it's better to just let players get involved in creation so that events are at least collectively agreed upon. </p><p></p><p>Doing so immediately means that events can't actually be the result of internal causes. The game state morphs from a fictional world being explored to a shared fiction being authored. Preserving that state, is fundamentally I think why players cede authority to a GM; it's possible for a GM to use player choices/desires as the basis for world events, but it isn't guaranteed and the whole professional responsibility of the role more or less lies in not doing so (or only doing under some other criteria that everyone agrees will meaningfully improve the game).</p><p></p><p>So, dilemma: do you set up an agent to do their best to do a probably impossible thing for you, or do you change what you want to something else, which is possible?</p></blockquote><p></p>
[QUOTE="Pedantic, post: 9084695, member: 6690965"] I think we're really circling a question about an impartial, fictional world motivated by internal causes unrelated to the PC, which is in theory being run as software on the GM's brain. This is obviously a flawed process, and we're essentially dealing with two reactions to that. Acceptance as the best possible expression of that setting that can be achieved with the technologies we're working with, or acceptance that such a thing is intrinsically flawed and abandoning the goal in favor of another. The concern is either the GM might slip up and not in fact, rigorously work from internal causes (or, seeing as that is impossible, do their best to fake it to an appropriate level of abstraction), and if that's the case, then surely it's better to just let players get involved in creation so that events are at least collectively agreed upon. Doing so immediately means that events can't actually be the result of internal causes. The game state morphs from a fictional world being explored to a shared fiction being authored. Preserving that state, is fundamentally I think why players cede authority to a GM; it's possible for a GM to use player choices/desires as the basis for world events, but it isn't guaranteed and the whole professional responsibility of the role more or less lies in not doing so (or only doing under some other criteria that everyone agrees will meaningfully improve the game). So, dilemma: do you set up an agent to do their best to do a probably impossible thing for you, or do you change what you want to something else, which is possible? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
Top