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What is player agency to you?
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<blockquote data-quote="FrogReaver" data-source="post: 9084714" data-attributes="member: 6795602"><p>No disagreement here. Though I think it’s important to note that it was invented before group play time.</p><p></p><p></p><p>There's alot of motivations, often competing ones, that a DM can have for including something in their prep. It's not simply a matter of this interests the DM.</p><p></p><p>On some level the idea that it's what the DM feels like inventing is true as whatever motivated him can be summarized as it interesting him (but it's really the why it interested him that's important). The invented because it interested the DM idea is just missing far to much nuance to be the whole truth. It's an explanation that removes all nuance from the process just to paint it in a negative light.</p><p></p><p></p><p>That would only be true if the DM invented that info just so he could say so. That's obviously not the case in 99% of D&D games.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9084714, member: 6795602"] No disagreement here. Though I think it’s important to note that it was invented before group play time. There's alot of motivations, often competing ones, that a DM can have for including something in their prep. It's not simply a matter of this interests the DM. On some level the idea that it's what the DM feels like inventing is true as whatever motivated him can be summarized as it interesting him (but it's really the why it interested him that's important). The invented because it interested the DM idea is just missing far to much nuance to be the whole truth. It's an explanation that removes all nuance from the process just to paint it in a negative light. That would only be true if the DM invented that info just so he could say so. That's obviously not the case in 99% of D&D games. [/QUOTE]
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