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What is player agency to you?
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<blockquote data-quote="Oofta" data-source="post: 9084887" data-attributes="member: 6801845"><p>I value verisimilitude over badly designed and worded background features. In my game I don't use standard cosmology, I base it loosely on Norse mythology. One of the realms is Jotunheim, land of giants amongst other things. If you are in giant dominated territory, I don't care who you are you are not getting an audience with a giant noble just because you say so. Humanoids are slaves or vermin at best, occasionally "hors d'oeuvres". They are in no way equals or worthy of consideration.</p><p></p><p>I decided on this lore long ago (the dreaded "pages of lore" that apparently is a bugaboo) and it comes up now and then since giants can be a gigantic threat to the realms. I didn't decide this because I wanted to limit agency of anyone who happened to be a noble, it's just the way the world works. It would be incredibly illogical for a giant lord in Jotunheim to give audience to a human noble. There is no magical mind control granted by "nobility recognizing nobility". Heck, there is no nobility recognizing nobility because that doesn't make any sense to me. Just like it made no sense when a DM decided years ago that members of a thieves guild in a town I had never visited automatically recognized a fellow thief.</p><p></p><p>I don't care if that doesn't work for some people, I'm not the right DM for everyone. But I'm not going to make an exception because as DM I am responsible for the world and every NPC in existence. The players are responsible for their PCs. <em>Could </em>I reverse all the lore I've built up? Of course I <em>could. </em>I'm not going to.</p><p></p><p>That doesn't mean that being a noble is worthless, even in Jotunheim. It is certainly useful at times where the noble and their reputation is well known. It's just not going to override my best judgement as DM of whether or not it applies.</p><p></p><p>But this whole topic is on a repeat spin cycle. So if there are no new or different takes on this ... hasta la pasta.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9084887, member: 6801845"] I value verisimilitude over badly designed and worded background features. In my game I don't use standard cosmology, I base it loosely on Norse mythology. One of the realms is Jotunheim, land of giants amongst other things. If you are in giant dominated territory, I don't care who you are you are not getting an audience with a giant noble just because you say so. Humanoids are slaves or vermin at best, occasionally "hors d'oeuvres". They are in no way equals or worthy of consideration. I decided on this lore long ago (the dreaded "pages of lore" that apparently is a bugaboo) and it comes up now and then since giants can be a gigantic threat to the realms. I didn't decide this because I wanted to limit agency of anyone who happened to be a noble, it's just the way the world works. It would be incredibly illogical for a giant lord in Jotunheim to give audience to a human noble. There is no magical mind control granted by "nobility recognizing nobility". Heck, there is no nobility recognizing nobility because that doesn't make any sense to me. Just like it made no sense when a DM decided years ago that members of a thieves guild in a town I had never visited automatically recognized a fellow thief. I don't care if that doesn't work for some people, I'm not the right DM for everyone. But I'm not going to make an exception because as DM I am responsible for the world and every NPC in existence. The players are responsible for their PCs. [I]Could [/I]I reverse all the lore I've built up? Of course I [I]could. [/I]I'm not going to. That doesn't mean that being a noble is worthless, even in Jotunheim. It is certainly useful at times where the noble and their reputation is well known. It's just not going to override my best judgement as DM of whether or not it applies. But this whole topic is on a repeat spin cycle. So if there are no new or different takes on this ... hasta la pasta. [/QUOTE]
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