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What is player agency to you?
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<blockquote data-quote="Maxperson" data-source="post: 9084904" data-attributes="member: 23751"><p>#1 is flexible. If you are starting in another land, I'm sure the DM would be willing to work with you to determine what "local" was. I mean, it's trivially easy to have your noble sent as some sort of emissary or ambassador from his king to this kingdom and have the local king grant him such privileges.</p><p></p><p>#2 is the same as #1, really. If you start at home, it's useful. If you start abroad, the DM makes it useful.</p><p></p><p>#3 isn't even an issue. I mean, when you're 13th level, how useful are 1st level spells, really? Not very. Extremely useful at levels 1-6. Not so useful at 7+ The same with most 1st/low level abilities. They lose effectiveness as you level up and gain more powerful abilities to use against more powerful foes.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9084904, member: 23751"] #1 is flexible. If you are starting in another land, I'm sure the DM would be willing to work with you to determine what "local" was. I mean, it's trivially easy to have your noble sent as some sort of emissary or ambassador from his king to this kingdom and have the local king grant him such privileges. #2 is the same as #1, really. If you start at home, it's useful. If you start abroad, the DM makes it useful. #3 isn't even an issue. I mean, when you're 13th level, how useful are 1st level spells, really? Not very. Extremely useful at levels 1-6. Not so useful at 7+ The same with most 1st/low level abilities. They lose effectiveness as you level up and gain more powerful abilities to use against more powerful foes. [/QUOTE]
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What is player agency to you?
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