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What is player agency to you?
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<blockquote data-quote="hawkeyefan" data-source="post: 9085220" data-attributes="member: 6785785"><p>I mean, to me those are all great. Just lots of material there to draw on and to connect the characters to the world. Really bolsters the very limp social and exploration “pillars”. I think the game needs more stuff like this. Sadly, it seems like they’re replacing background features with feats. Maybe they’ll mimic some of these abilities? One can hope. </p><p></p><p>Also interesting how some of them include qualifiers, isn’t it? When you look at them all together like that, it’s interesting to see such conditions on some and not on others. </p><p></p><p>Look at the Sage ability. That’s great. Miss a History or Arcana check? Well, you don’t know, but you do know where you can find out. That could be several sessions worth of play to travel to the place, gain access to the location, learn the information… and all the related activities. This is content generation BEGINNING WITH THE PLAYER.</p><p></p><p>Look at the Guild Artisan. You head to the guildhall and there are patrons and hirelings and possibly political implications and intrigue. Again… coming from the player’s choice of Background and their use of this feature. </p><p></p><p>Places to rest and recover… connections to be made… NPCs to care about and to rely on or be relied upon by… sources of information and adventure. All without having to be spoon fed by the DM.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9085220, member: 6785785"] I mean, to me those are all great. Just lots of material there to draw on and to connect the characters to the world. Really bolsters the very limp social and exploration “pillars”. I think the game needs more stuff like this. Sadly, it seems like they’re replacing background features with feats. Maybe they’ll mimic some of these abilities? One can hope. Also interesting how some of them include qualifiers, isn’t it? When you look at them all together like that, it’s interesting to see such conditions on some and not on others. Look at the Sage ability. That’s great. Miss a History or Arcana check? Well, you don’t know, but you do know where you can find out. That could be several sessions worth of play to travel to the place, gain access to the location, learn the information… and all the related activities. This is content generation BEGINNING WITH THE PLAYER. Look at the Guild Artisan. You head to the guildhall and there are patrons and hirelings and possibly political implications and intrigue. Again… coming from the player’s choice of Background and their use of this feature. Places to rest and recover… connections to be made… NPCs to care about and to rely on or be relied upon by… sources of information and adventure. All without having to be spoon fed by the DM. [/QUOTE]
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