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What is player agency to you?
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<blockquote data-quote="pemerton" data-source="post: 9085282" data-attributes="member: 42582"><p>The difference is huge. Think through what it <em>really</em> means, at every moment of GMing, to be oriented towards thing that the players have put at stake through their choices made for their PCs (goals and aspirations established and signalled; action declarations; etc).</p><p></p><p>This would mean, for instance, that the PC <em>will not</em> end up on a lifeless demiplane unless the players have somehow put that at stake via their play. Making the whole discussion of <em>eggs</em> utterly moot, as obviously players whose own choices lead them to a lifeless demiplane will not then declare actions that contradict the fiction they themselves contributed to.</p><p></p><p>And it would mean, more broadly, that there would be no occasions where the GM works out consequences <em>by reference to secret notes or their own intuitions about the fiction</em>, rather than by references to concerns that <em>the players</em> have put on the table - which, as just one instance, makes all this stuff about nobles being absent although the players don't know that or why it's the case go away.</p><p></p><p>What you call "little difference" is in fact a vast gulf in approaches to RPGing.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9085282, member: 42582"] The difference is huge. Think through what it [I]really[/I] means, at every moment of GMing, to be oriented towards thing that the players have put at stake through their choices made for their PCs (goals and aspirations established and signalled; action declarations; etc). This would mean, for instance, that the PC [I]will not[/I] end up on a lifeless demiplane unless the players have somehow put that at stake via their play. Making the whole discussion of [I]eggs[/I] utterly moot, as obviously players whose own choices lead them to a lifeless demiplane will not then declare actions that contradict the fiction they themselves contributed to. And it would mean, more broadly, that there would be no occasions where the GM works out consequences [I]by reference to secret notes or their own intuitions about the fiction[/I], rather than by references to concerns that [I]the players[/I] have put on the table - which, as just one instance, makes all this stuff about nobles being absent although the players don't know that or why it's the case go away. What you call "little difference" is in fact a vast gulf in approaches to RPGing. [/QUOTE]
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