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What is player agency to you?
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<blockquote data-quote="Micah Sweet" data-source="post: 9085610" data-attributes="member: 6747251"><p>Daggerheart appears to share a great deal of DNA with the PbtA family of games, as a current thread indicates.</p><p></p><p>As far as the rest goes, it doesn't have to be a war, but the best way to avoid that in my opinion is to avoid trying to change games that use a classic or trad or neutral model to make them more narrative, but instead to make and promote narrative games alongside more traditional styles of play. The background features we have been discussing, as well as mechanics like inspiration, push toward a narrative agenda for D&D. I have no problem with these mechanics existing in games designed for them, but I don't like them in D&D and see no reason for them to be there from a design point of view.</p><p></p><p>And yes, I know 4e had some of these things, but as I've said before that game, which is quite well-designed in its own right, would have been better off with a name other than D&D.</p></blockquote><p></p>
[QUOTE="Micah Sweet, post: 9085610, member: 6747251"] Daggerheart appears to share a great deal of DNA with the PbtA family of games, as a current thread indicates. As far as the rest goes, it doesn't have to be a war, but the best way to avoid that in my opinion is to avoid trying to change games that use a classic or trad or neutral model to make them more narrative, but instead to make and promote narrative games alongside more traditional styles of play. The background features we have been discussing, as well as mechanics like inspiration, push toward a narrative agenda for D&D. I have no problem with these mechanics existing in games designed for them, but I don't like them in D&D and see no reason for them to be there from a design point of view. And yes, I know 4e had some of these things, but as I've said before that game, which is quite well-designed in its own right, would have been better off with a name other than D&D. [/QUOTE]
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