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What is player agency to you?
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<blockquote data-quote="hawkeyefan" data-source="post: 9085761" data-attributes="member: 6785785"><p>I would say that the DM may narrate something else happening along the way... maybe the character is accosted by criminals or runs into someone he knows or what have you... but I don't think of my declaration of going to the inn as a request. That's what will happen, unless there's a good reason it can't. </p><p></p><p></p><p></p><p>If everything in the game is subject to the will of the DM, then player agency does not exist. I see you've already posted all your favorite bits from the DMG that support your idea. </p><p></p><p>You are advocating for the death of player agency with this line of reasoning. </p><p></p><p></p><p></p><p>See the last sentence here? What you're describing as "should" happen? The reasonable view that although the DM has a good deal of authority, there are a metric ton of rules for a reason? That should be how we discuss this stuff. </p><p></p><p>Not this whole "the rules are only there for the DM to consider" nonsense. </p><p></p><p></p><p></p><p>But both are describing things that happen in the narrative. I am declaring things that happen in the narrative. It's the same when my character lops the head off of an orc, or casts a spell, of swings from a chandelier, or climbs a wall. </p><p></p><p>I declare these things, and then the rules say how they go. If we sub in the DM for the rules, then everything that happens in play is what the DM says can happen.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9085761, member: 6785785"] I would say that the DM may narrate something else happening along the way... maybe the character is accosted by criminals or runs into someone he knows or what have you... but I don't think of my declaration of going to the inn as a request. That's what will happen, unless there's a good reason it can't. If everything in the game is subject to the will of the DM, then player agency does not exist. I see you've already posted all your favorite bits from the DMG that support your idea. You are advocating for the death of player agency with this line of reasoning. See the last sentence here? What you're describing as "should" happen? The reasonable view that although the DM has a good deal of authority, there are a metric ton of rules for a reason? That should be how we discuss this stuff. Not this whole "the rules are only there for the DM to consider" nonsense. But both are describing things that happen in the narrative. I am declaring things that happen in the narrative. It's the same when my character lops the head off of an orc, or casts a spell, of swings from a chandelier, or climbs a wall. I declare these things, and then the rules say how they go. If we sub in the DM for the rules, then everything that happens in play is what the DM says can happen. [/QUOTE]
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What is player agency to you?
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