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What is player agency to you?
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<blockquote data-quote="hawkeyefan" data-source="post: 9085898" data-attributes="member: 6785785"><p>Does this apply to specific rules beating general phrases that describe the DM's authority?</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Yeah, I know. And my point is that it's nothing to get up in arms about.</p><p></p><p>If you put down the viking hat for a minute, and just think about what this stuff means for play instead of getting up in arms about any challenge to almighty DM authority, I think you'd likely see it's really not that big a deal.</p><p></p><p>Like, imagine a game where the ability just works. No matter what, the DM just lets it work and the noble character is able to obtain audiences whenever they want.... what's the problem?</p><p></p><p>You can use all the lampshades you want... logic, consistency, whatever... it seems pretty obviously to be about maintaining the DM's preconceived ideas.</p><p></p><p></p><p></p><p>Not entirely, though that is an example. Player agency is what I can do as a player to affect play.</p><p></p><p></p><p></p><p>Being put up for the night might be something I request in the audience, but whether that's granted or not would likely depend on some kinf of roll, I'd expect.</p><p></p><p></p><p></p><p>I don't think I should add that kind of phrasing if we're talking about player agency.</p><p></p><p></p><p></p><p>No, that's really not true. Is that applied across the board? As mentioned previously, do you block players from using feats, spells, class abilities, and so on that are described simply as working? Or when the conditions as stated have been met?</p><p></p><p>I get to say my PC takes a second wind as long as I have a bonus action to do so. I get to cast a spell if I have a spell slot of the appropriate level and it's my turn. And so on. Those actions then have specific effects that are not subject to DM approving them or not.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9085898, member: 6785785"] Does this apply to specific rules beating general phrases that describe the DM's authority? Yeah, I know. And my point is that it's nothing to get up in arms about. If you put down the viking hat for a minute, and just think about what this stuff means for play instead of getting up in arms about any challenge to almighty DM authority, I think you'd likely see it's really not that big a deal. Like, imagine a game where the ability just works. No matter what, the DM just lets it work and the noble character is able to obtain audiences whenever they want.... what's the problem? You can use all the lampshades you want... logic, consistency, whatever... it seems pretty obviously to be about maintaining the DM's preconceived ideas. Not entirely, though that is an example. Player agency is what I can do as a player to affect play. Being put up for the night might be something I request in the audience, but whether that's granted or not would likely depend on some kinf of roll, I'd expect. I don't think I should add that kind of phrasing if we're talking about player agency. No, that's really not true. Is that applied across the board? As mentioned previously, do you block players from using feats, spells, class abilities, and so on that are described simply as working? Or when the conditions as stated have been met? I get to say my PC takes a second wind as long as I have a bonus action to do so. I get to cast a spell if I have a spell slot of the appropriate level and it's my turn. And so on. Those actions then have specific effects that are not subject to DM approving them or not. [/QUOTE]
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