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*Dungeons & Dragons
What is player agency to you?
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<blockquote data-quote="hawkeyefan" data-source="post: 9085996" data-attributes="member: 6785785"><p>I mean, that's an interpretation, I suppose.</p><p></p><p>But if we're talking about rules serving the DM rather than the group as a whole, tell me what that means for player agency?</p><p></p><p></p><p></p><p>Right. But so far, all examples are hypotheticals. They're all being proposed through the lens of justifying the DM's authority. No one has offered any examples from actual play.</p><p></p><p>Look at your example of a god coming down and shutting down healing magic. I mean, if this has anything to do with the players, then they know about it, so the failure would be obvious. If it's unknown to the players... then I have to ask why this is happening?</p><p></p><p>It sounds more like the DM's plot is blocking the player's idea.</p><p></p><p></p><p></p><p>Why would that be? It's all made up. Surely we can think of ways to make it work instead of denying it. That's the point.</p><p></p><p>There is no "world"... it's not real. Be creative. Make it work. </p><p></p><p></p><p></p><p>Then offer some examples from actual play. Not hypotheticals that lack details, not absurd edge cases, not DM plot... talk about a time you did this in play and how it worked and why you think that's good.</p><p></p><p>I'll even broaden this to any player proposed ideas beyond just the background features. Share an example from play of a player making a reasonable request, and you shot it down.</p><p></p><p></p><p></p><p>Sure I can. In my experience, that's not really the way the game works. The game typically works with folks actually following the rules. So all that stuff about the rules serving the DM... they're just there in the book. They're guidelines. I don't choose to follow them, generally speaking.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9085996, member: 6785785"] I mean, that's an interpretation, I suppose. But if we're talking about rules serving the DM rather than the group as a whole, tell me what that means for player agency? Right. But so far, all examples are hypotheticals. They're all being proposed through the lens of justifying the DM's authority. No one has offered any examples from actual play. Look at your example of a god coming down and shutting down healing magic. I mean, if this has anything to do with the players, then they know about it, so the failure would be obvious. If it's unknown to the players... then I have to ask why this is happening? It sounds more like the DM's plot is blocking the player's idea. Why would that be? It's all made up. Surely we can think of ways to make it work instead of denying it. That's the point. There is no "world"... it's not real. Be creative. Make it work. Then offer some examples from actual play. Not hypotheticals that lack details, not absurd edge cases, not DM plot... talk about a time you did this in play and how it worked and why you think that's good. I'll even broaden this to any player proposed ideas beyond just the background features. Share an example from play of a player making a reasonable request, and you shot it down. Sure I can. In my experience, that's not really the way the game works. The game typically works with folks actually following the rules. So all that stuff about the rules serving the DM... they're just there in the book. They're guidelines. I don't choose to follow them, generally speaking. [/QUOTE]
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