Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 9086101" data-attributes="member: 6785785"><p>I don't care about the quotes from the book. I'm not telling you you can't play 5e that way. Go right ahead. </p><p></p><p></p><p></p><p>No one has said players should create or enforce their own rules or always get their own way. </p><p></p><p></p><p></p><p>It's not that they'd automatically know about it. It's that if it had anything to do with them, they most likely would. If this was all coming about because of their actions rather than just some outside thing the DM introduced. </p><p></p><p>Players who have agency tend to drive the game more... there's less need for DM plots to be dropped on them. </p><p></p><p></p><p></p><p>No, I really don't. I'm playing in a 5e game now. It has even less agency than I'd typically expect from 5e. I'm a little surprised, but I'm still playing and having fun, even if it's not what I'd choose.</p><p></p><p>I'm simply able to be honest about what D&D does and how it works and its level of agency. </p><p></p><p></p><p></p><p>What rule are you citing that allows this? Remember, we're talking about something allowed by a specific ability, not players just randomly trying to weasel past obstacles. </p><p></p><p>And I didn't say the point is to deny agency. That's just what happens. The point appears to be to maintain the DM's ideas about the game world. </p><p></p><p></p><p></p><p>I gave an actual play example that wasn't ridiculous in any way. I prompted the player to tell me. The player is a creative guy, and he responded to the challenge and came up with an idea. And the result was something none of us had foreseen. The game went off in a new direction because of his ideas. </p><p></p><p>Also, you're now starting to veer into value judgments, which seems unnecessary. </p><p></p><p></p><p></p><p>But you said that requests may not work due to things the players didn't know. Like the no-healing god thing... give an actual example along those lines. I can't believe that this has never come up in your games, or else why would you be so adamant about it. </p><p></p><p></p><p></p><p>Yes, exactly. Give an example of that. </p><p></p><p></p><p></p><p>Why are the players being sent to a different universe? Did they just get zapped there because the DM decided that's what happened? Or did this happen as a result of play? </p><p></p><p></p><p></p><p>It absolutely is inherent in yes or no.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9086101, member: 6785785"] I don't care about the quotes from the book. I'm not telling you you can't play 5e that way. Go right ahead. No one has said players should create or enforce their own rules or always get their own way. It's not that they'd automatically know about it. It's that if it had anything to do with them, they most likely would. If this was all coming about because of their actions rather than just some outside thing the DM introduced. Players who have agency tend to drive the game more... there's less need for DM plots to be dropped on them. No, I really don't. I'm playing in a 5e game now. It has even less agency than I'd typically expect from 5e. I'm a little surprised, but I'm still playing and having fun, even if it's not what I'd choose. I'm simply able to be honest about what D&D does and how it works and its level of agency. What rule are you citing that allows this? Remember, we're talking about something allowed by a specific ability, not players just randomly trying to weasel past obstacles. And I didn't say the point is to deny agency. That's just what happens. The point appears to be to maintain the DM's ideas about the game world. I gave an actual play example that wasn't ridiculous in any way. I prompted the player to tell me. The player is a creative guy, and he responded to the challenge and came up with an idea. And the result was something none of us had foreseen. The game went off in a new direction because of his ideas. Also, you're now starting to veer into value judgments, which seems unnecessary. But you said that requests may not work due to things the players didn't know. Like the no-healing god thing... give an actual example along those lines. I can't believe that this has never come up in your games, or else why would you be so adamant about it. Yes, exactly. Give an example of that. Why are the players being sent to a different universe? Did they just get zapped there because the DM decided that's what happened? Or did this happen as a result of play? It absolutely is inherent in yes or no. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
Top