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What is player agency to you?
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<blockquote data-quote="pemerton" data-source="post: 9086151" data-attributes="member: 42582"><p>Notice how I've given multiple actual play examples, which actually demonstrate how high player agency produces compelling game play with engaging fiction:</p><p></p><p style="margin-left: 20px">*The PCs in Traveller sneaking up on the enemy installation, with nothing but their vacc suits to protect them against the corrosive atmosphere;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*In Burning Wheel, Thurgon meeting a retired member of his order who carries both Thurgon and Aramina downriver to Thurgon's ancestral estate, where he meets his brother, with an unhappy ending, and then meets his mother, whom he liberates from her melancholy with a prayer to the Lord of Battle;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*In Burning Wheel, Jobe returning to the ruined tower of his apprenticeship under his brother, searching it in hopes of finding the abandoned nickel-silver mace The Falcon's Claw, only to find instead the black arrows his brother was crafting <em>prior to</em> the events that Jobe believed had caused his brother to turn to evil;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*In Torchbearer, a PC becoming obsessed by a spirit haunted gem, that gem seducing a newly-made friend into stealing it, the PCs learning the truth of this from the first PC's enemy, and the whole set of relationships ending in a blood-operatic finale with both friend and enemy dead, the PC fundamentally changed by her near-death experience, and the Elfstone abandoned among Gerda's charred body at the top of her apartment stairs;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*In 4e D&D, the PCs travelling to the palace of Yan-C-Bin, being threatened with imprisonment, asserting their authority and turning the tables, and establishing the price for which the Djinn can keep their freedom.</p><p></p><p>I will stack this up against anyone else's RPGing any day of the week. It has more "logic", more depth, more consistency than anything I see hinted at by those in this thread who assert unlimited GM authority.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9086151, member: 42582"] Notice how I've given multiple actual play examples, which actually demonstrate how high player agency produces compelling game play with engaging fiction: [indent]*The PCs in Traveller sneaking up on the enemy installation, with nothing but their vacc suits to protect them against the corrosive atmosphere; *In Burning Wheel, Thurgon meeting a retired member of his order who carries both Thurgon and Aramina downriver to Thurgon's ancestral estate, where he meets his brother, with an unhappy ending, and then meets his mother, whom he liberates from her melancholy with a prayer to the Lord of Battle; *In Burning Wheel, Jobe returning to the ruined tower of his apprenticeship under his brother, searching it in hopes of finding the abandoned nickel-silver mace The Falcon's Claw, only to find instead the black arrows his brother was crafting [I]prior to[/I] the events that Jobe believed had caused his brother to turn to evil; *In Torchbearer, a PC becoming obsessed by a spirit haunted gem, that gem seducing a newly-made friend into stealing it, the PCs learning the truth of this from the first PC's enemy, and the whole set of relationships ending in a blood-operatic finale with both friend and enemy dead, the PC fundamentally changed by her near-death experience, and the Elfstone abandoned among Gerda's charred body at the top of her apartment stairs; *In 4e D&D, the PCs travelling to the palace of Yan-C-Bin, being threatened with imprisonment, asserting their authority and turning the tables, and establishing the price for which the Djinn can keep their freedom.[/indent] I will stack this up against anyone else's RPGing any day of the week. It has more "logic", more depth, more consistency than anything I see hinted at by those in this thread who assert unlimited GM authority. [/QUOTE]
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