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General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
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<blockquote data-quote="mamba" data-source="post: 9086227" data-attributes="member: 7034611"><p>yes, but who determines the consequences? Is the player declaring what he is risking, is it some random table, is it actually the GM deciding something for a change instead of just executing the rules?</p><p></p><p></p><p>so a talking rulebook then? I am still looking for your agency in all of this</p><p></p><p>I can see why the players have more agency, I can see why they prefer someone to look up stuff and describe things to them based on their input, I just am not seeing what your role is, outside from just being an accommodating host, so they can more easily and enjoyably play out their adventures</p><p></p><p>This is not meant condescending, I am just trying to be clear and to find your agency in this. Right now it seems to be ‘how you summarize what the players told you’, ‘help the players by following the rules and narrating results for them’, and presumably some input into battles</p><p></p><p>What gets in the way of this being cooperative storytelling by the players seem to be the rules only</p></blockquote><p></p>
[QUOTE="mamba, post: 9086227, member: 7034611"] yes, but who determines the consequences? Is the player declaring what he is risking, is it some random table, is it actually the GM deciding something for a change instead of just executing the rules? so a talking rulebook then? I am still looking for your agency in all of this I can see why the players have more agency, I can see why they prefer someone to look up stuff and describe things to them based on their input, I just am not seeing what your role is, outside from just being an accommodating host, so they can more easily and enjoyably play out their adventures This is not meant condescending, I am just trying to be clear and to find your agency in this. Right now it seems to be ‘how you summarize what the players told you’, ‘help the players by following the rules and narrating results for them’, and presumably some input into battles What gets in the way of this being cooperative storytelling by the players seem to be the rules only [/QUOTE]
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What is player agency to you?
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