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What is player agency to you?
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<blockquote data-quote="hawkeyefan" data-source="post: 9086936" data-attributes="member: 6785785"><p>Who says that work hasn’t been done?</p><p></p><p>I believe I’m the only person in this thread to offer an example of 5e play that included a character with the Noble background (Braeda, the human Diviner Wizard) who actually used the Position of Privilege feature. And the player and I had talked most of that out, and Braeda had a very clear place in our game world, as did her family.</p><p></p><p>I’ll add though, that if we had not, I’d almost certainly still allowed the feature to work when used, and would have taken the opportunity to establish some of those details on the spot.</p><p></p><p>Someone may offer some counter example… but don’t expect it’s likely. Folks prefer to offer hypotheticals. It seems most folks treat the backgrounds as a pair of skills and little more. </p><p></p><p></p><p></p><p>Okay, I misunderstood you.</p><p></p><p>I think your post was pretty clearly an example of the kind of process that enhances player agency. It’s player facing, clear, negotiated, and agreed upon… and then the player decides if they want to proceed.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9086936, member: 6785785"] Who says that work hasn’t been done? I believe I’m the only person in this thread to offer an example of 5e play that included a character with the Noble background (Braeda, the human Diviner Wizard) who actually used the Position of Privilege feature. And the player and I had talked most of that out, and Braeda had a very clear place in our game world, as did her family. I’ll add though, that if we had not, I’d almost certainly still allowed the feature to work when used, and would have taken the opportunity to establish some of those details on the spot. Someone may offer some counter example… but don’t expect it’s likely. Folks prefer to offer hypotheticals. It seems most folks treat the backgrounds as a pair of skills and little more. Okay, I misunderstood you. I think your post was pretty clearly an example of the kind of process that enhances player agency. It’s player facing, clear, negotiated, and agreed upon… and then the player decides if they want to proceed. [/QUOTE]
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