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What is player agency to you?
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<blockquote data-quote="SteveC" data-source="post: 9086990" data-attributes="member: 9053"><p>When I look at that noble audience, I see rewarding player agency, but also in my evil black DM heart, I see it as a chance to make things more interesting and dangerous for the group and move the game forward.</p><p></p><p>Moving it forward: what is going on in the area? What are the issues or problems it's having? Hey, I get to give an information dump to the group, from the perspective of the nobility. I get to give them a job or a quest to perform and maybe do something that I'd have trouble doing but a group of outsiders could accomplish. I also get to think about (if I don't already know) what does this noble think about the noble character's kingdom? Do they have issues with them? Is this an excuse to advance that noble's ambitions? And I also am giving the more murder hobo-ish players in the group the chance to step in it. So that maybe the group will <strong>have </strong>to take a job I need done.</p><p></p><p>All that and the group feels like they have made an impact on the game by their choices. What's not to like here? Is it a better game if they get a quest from a robed stranger in a tavern?</p></blockquote><p></p>
[QUOTE="SteveC, post: 9086990, member: 9053"] When I look at that noble audience, I see rewarding player agency, but also in my evil black DM heart, I see it as a chance to make things more interesting and dangerous for the group and move the game forward. Moving it forward: what is going on in the area? What are the issues or problems it's having? Hey, I get to give an information dump to the group, from the perspective of the nobility. I get to give them a job or a quest to perform and maybe do something that I'd have trouble doing but a group of outsiders could accomplish. I also get to think about (if I don't already know) what does this noble think about the noble character's kingdom? Do they have issues with them? Is this an excuse to advance that noble's ambitions? And I also am giving the more murder hobo-ish players in the group the chance to step in it. So that maybe the group will [B]have [/B]to take a job I need done. All that and the group feels like they have made an impact on the game by their choices. What's not to like here? Is it a better game if they get a quest from a robed stranger in a tavern? [/QUOTE]
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