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What is player agency to you?
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<blockquote data-quote="Mort" data-source="post: 9088749" data-attributes="member: 762"><p>Seems like you DID solicit the players input on what they actually wanted to do - so that's not nothing.</p><p></p><p>They wanted a dragon focused adventure and they got it.</p><p></p><p></p><p>Sounds like a fun setup. Since time is short (the summer), the players are getting the adventure they want and play is to be focused in that direction. You keep saying there are no "easy button" artifacts etc. but that there are plenty of things for the players to use. Can you give an example? </p><p></p><p></p><p>I don't like your description of the groups as good and bad. Seems more like the last group just doesn't fit your playstyle at all.</p><p></p><p>What level is the party (good to know just how much of a challenge this will be)? And do you expect (or was there) any leveling before the Dragon encounter?</p><p></p><p></p><p>Why? Is it just a time factor? And what does non adventure related mean? A player could tie just about any activity in town to the adventure!</p><p></p><p>And what does come down hard mean? All it should take is a reminder "hey, we're pretty short on time, maybe some focus?" or something like that.</p><p></p><p></p><p></p><p>How does bringing in new characters work? Same level as the old ones?</p></blockquote><p></p>
[QUOTE="Mort, post: 9088749, member: 762"] Seems like you DID solicit the players input on what they actually wanted to do - so that's not nothing. They wanted a dragon focused adventure and they got it. Sounds like a fun setup. Since time is short (the summer), the players are getting the adventure they want and play is to be focused in that direction. You keep saying there are no "easy button" artifacts etc. but that there are plenty of things for the players to use. Can you give an example? I don't like your description of the groups as good and bad. Seems more like the last group just doesn't fit your playstyle at all. What level is the party (good to know just how much of a challenge this will be)? And do you expect (or was there) any leveling before the Dragon encounter? Why? Is it just a time factor? And what does non adventure related mean? A player could tie just about any activity in town to the adventure! And what does come down hard mean? All it should take is a reminder "hey, we're pretty short on time, maybe some focus?" or something like that. How does bringing in new characters work? Same level as the old ones? [/QUOTE]
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