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What is player agency to you?
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<blockquote data-quote="hawkeyefan" data-source="post: 9088828" data-attributes="member: 6785785"><p>I mean, in the case of 5e's background features, I actually do let them work every time they've come up in play. They don't tend to come up incredibly often (some do more than others, but even those it's not that frequent), so I don't see any need to not let them work as intended. Sometimes the way they work is obvious in the context of the game world, other times it isn't. When it isn't, I don't shoot the idea down... we discuss it and we think of a way to make it work. </p><p></p><p></p><p></p><p>But aside from the 5e background features, this is my general view. I try to work with the players and get their ideas to work. On the rare occasion that's not possible, then I say it and explain why, and we talk about alternatives.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9088828, member: 6785785"] I mean, in the case of 5e's background features, I actually do let them work every time they've come up in play. They don't tend to come up incredibly often (some do more than others, but even those it's not that frequent), so I don't see any need to not let them work as intended. Sometimes the way they work is obvious in the context of the game world, other times it isn't. When it isn't, I don't shoot the idea down... we discuss it and we think of a way to make it work. But aside from the 5e background features, this is my general view. I try to work with the players and get their ideas to work. On the rare occasion that's not possible, then I say it and explain why, and we talk about alternatives. [/QUOTE]
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What is player agency to you?
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