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What is player agency to you?
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<blockquote data-quote="mamba" data-source="post: 9089891" data-attributes="member: 7034611"><p>yes, the DM’s. The DM generally hast the most information too, so that makes sense. That still does not mean that it is just ‘whatever the DM wants’, it follows rules of what is reasonable, and chances are the players agree most of the time, whether that is theoretical because they lack information or outright because the reason is being explained</p><p></p><p></p><p>No, ‘what is reasonable’ is not the same as ‘what the DM wants’.</p><p></p><p>I get it that this distinction is hard for the crowd that goes ‘players first, reason last’ <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> but what is reasonable is what follows from actual reason / logic and real world experience, and applying that to a hypothetical and fantastical situation.</p><p></p><p></p><p>that is a lot more ‘because the DM / player wants it’ than the alternative, I’d call that heavy railroading for lack of a better term</p><p></p><p></p><p>I chose it for a reason. Have you seen him try it on front of a door for which he did not already know it worked that way?</p><p></p><p>Thanks for making my point for me…</p><p></p><p></p><p>they had no reason to in my example, other than the general knowledge that such doors exist</p><p></p><p></p><p>because they are desperate and out of ideas?</p><p></p><p></p><p>I can go with that too. Why would I just open it? Just because the player wishes it open? Not interested… the player wishing it open is not a <em>reason</em></p><p></p><p></p><p>yes, and? As long as those are reasonable that is just fine</p><p></p><p>Pretty sure you can think if things you would like to happen but simply do not, like winning the lottery, because of circumstances that make it not work. It is not my job to make the circumstances work</p><p></p><p>And if I grant the audience, it would not be my job to make sure it works out for the players. I see no difference there</p></blockquote><p></p>
[QUOTE="mamba, post: 9089891, member: 7034611"] yes, the DM’s. The DM generally hast the most information too, so that makes sense. That still does not mean that it is just ‘whatever the DM wants’, it follows rules of what is reasonable, and chances are the players agree most of the time, whether that is theoretical because they lack information or outright because the reason is being explained No, ‘what is reasonable’ is not the same as ‘what the DM wants’. I get it that this distinction is hard for the crowd that goes ‘players first, reason last’ ;) but what is reasonable is what follows from actual reason / logic and real world experience, and applying that to a hypothetical and fantastical situation. that is a lot more ‘because the DM / player wants it’ than the alternative, I’d call that heavy railroading for lack of a better term I chose it for a reason. Have you seen him try it on front of a door for which he did not already know it worked that way? Thanks for making my point for me… they had no reason to in my example, other than the general knowledge that such doors exist because they are desperate and out of ideas? I can go with that too. Why would I just open it? Just because the player wishes it open? Not interested… the player wishing it open is not a [I]reason[/I] yes, and? As long as those are reasonable that is just fine Pretty sure you can think if things you would like to happen but simply do not, like winning the lottery, because of circumstances that make it not work. It is not my job to make the circumstances work And if I grant the audience, it would not be my job to make sure it works out for the players. I see no difference there [/QUOTE]
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