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What is player agency to you?
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<blockquote data-quote="hawkeyefan" data-source="post: 9089892" data-attributes="member: 6785785"><p>I didn't do that. Did you declare your unbelievability to apply to everyone? We're both advocating for what we prefer. </p><p></p><p>What I don't like is when you go beyond your preference and describe my game as being unbelievable in this way. You don't necessarily do so directly, but in the way you describe it as "I can do it my way, or I can run an unbelievable game". </p><p></p><p>What's believable may vary from person to person, though I imagine there's a pretty big area of overlap. But the narration on what happens that allows the audience to occur can vary according to taste, as well. Each of us can craft our own believable version. Or we can fail to do so and decide there is no way to do it, and block the action. </p><p></p><p></p><p></p><p>I've done no such thing. You are free to play the game however you like. Your preferences are as valid as any. </p><p></p><p>The only thing I'm arguing here is your false dichotomy that the game can either be run your way, or else will consist of unbelievable events and absurdities. </p><p></p><p></p><p></p><p>The specific details aren't important here... you've missed the point. </p><p></p><p></p><p></p><p></p><p>And that's fine! This is all I've been saying. You value the prep and the history of your world as you've established it over player agency when the two may come into conflict. </p><p></p><p>It's not a good or bad thing, except in how it aligns with one's preference. </p><p></p><p></p><p></p><p>I think I've been very clear about my preference. You've stated yours just above... is that you pushing one true way? </p><p></p><p>How come no admonishment for [USER=23751]@Maxperson[/USER] ? Is he saying that if people don't play like he does, then their games will consist of nonsensical fiction? I don't think he means to, but that's very much how it seems. Why not wag your finger at him? </p><p></p><p>Or at your own posts that assume only your logic is the way to achieve acceptable results? </p><p></p><p></p><p></p><p>All it does is open up an avenue of possibility. It doesn't automatically succeed as many have supposed. All it does is give the player an option to use that may allow them to approach a problem or situation in another way. </p><p></p><p>Such a small thing, really.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9089892, member: 6785785"] I didn't do that. Did you declare your unbelievability to apply to everyone? We're both advocating for what we prefer. What I don't like is when you go beyond your preference and describe my game as being unbelievable in this way. You don't necessarily do so directly, but in the way you describe it as "I can do it my way, or I can run an unbelievable game". What's believable may vary from person to person, though I imagine there's a pretty big area of overlap. But the narration on what happens that allows the audience to occur can vary according to taste, as well. Each of us can craft our own believable version. Or we can fail to do so and decide there is no way to do it, and block the action. I've done no such thing. You are free to play the game however you like. Your preferences are as valid as any. The only thing I'm arguing here is your false dichotomy that the game can either be run your way, or else will consist of unbelievable events and absurdities. The specific details aren't important here... you've missed the point. And that's fine! This is all I've been saying. You value the prep and the history of your world as you've established it over player agency when the two may come into conflict. It's not a good or bad thing, except in how it aligns with one's preference. I think I've been very clear about my preference. You've stated yours just above... is that you pushing one true way? How come no admonishment for [USER=23751]@Maxperson[/USER] ? Is he saying that if people don't play like he does, then their games will consist of nonsensical fiction? I don't think he means to, but that's very much how it seems. Why not wag your finger at him? Or at your own posts that assume only your logic is the way to achieve acceptable results? All it does is open up an avenue of possibility. It doesn't automatically succeed as many have supposed. All it does is give the player an option to use that may allow them to approach a problem or situation in another way. Such a small thing, really. [/QUOTE]
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