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*Dungeons & Dragons
What is player agency to you?
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<blockquote data-quote="mamba" data-source="post: 9091081" data-attributes="member: 7034611"><p>I guess I was not really asking that.... I knew the answer already, as my post was supposed to show</p><p></p><p>What lead to this was the following exchange:</p><p></p><p>me: "I do not see a fundamental difference between steering the game by denying an audience and steering the game via having the chars find black arrows"</p><p></p><p><strong>you</strong>: "I'm pretty sure I quoted the text upthread from the Burning Wheel rulebook, that tells the player that "If the story doesn't interest you, <em>it's your job to create interesting situations and involve yourself</em>""</p><p></p><p>[not really sure how that is an answer, but I ran with it instead of asking. I then tried a different approach to get to the answer I was looking for]</p><p></p><p><strong>me</strong>: "how is that different from the players finding another way to accomplish their goal after the audience was denied, or setting new goals altogether?"</p><p></p><p><strong>you</strong>: "It is about <em>creating interesting situations</em>. It's not about setting goals. Nor looking for new ways to accomplish goals."</p><p></p><p><strong>me</strong>: "so where do goals and the actions to accomplish them come from?"</p><p></p><p>What I really am still looking for is the answer to my original question, so let me rephrase that:</p><p></p><p>I see no fundamental difference between steering the game by denying an audience and steering the game via having the chars find black arrows. To me this is a difference in degree only. Why do you think / insist that it is more than that?</p></blockquote><p></p>
[QUOTE="mamba, post: 9091081, member: 7034611"] I guess I was not really asking that.... I knew the answer already, as my post was supposed to show What lead to this was the following exchange: me: "I do not see a fundamental difference between steering the game by denying an audience and steering the game via having the chars find black arrows" [B]you[/B]: "I'm pretty sure I quoted the text upthread from the Burning Wheel rulebook, that tells the player that "If the story doesn't interest you, [I]it's your job to create interesting situations and involve yourself[/I]"" [not really sure how that is an answer, but I ran with it instead of asking. I then tried a different approach to get to the answer I was looking for] [B]me[/B]: "how is that different from the players finding another way to accomplish their goal after the audience was denied, or setting new goals altogether?" [B]you[/B]: "It is about [I]creating interesting situations[/I]. It's not about setting goals. Nor looking for new ways to accomplish goals." [B]me[/B]: "so where do goals and the actions to accomplish them come from?" What I really am still looking for is the answer to my original question, so let me rephrase that: I see no fundamental difference between steering the game by denying an audience and steering the game via having the chars find black arrows. To me this is a difference in degree only. Why do you think / insist that it is more than that? [/QUOTE]
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What is player agency to you?
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