Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Campbell" data-source="post: 9091102" data-attributes="member: 16586"><p>Agency is not in itself a virtue. One of my personal favorite roleplaying games is Quietus, a game that focuses on melancholy horror. It's a game where players have fairly agency over the outcome of the game. The deck is stacked against their characters, and they will likely die or at the very least narrowly escape death but be fundamentally broken by their personal trauma.</p><p></p><p>I don't think it should be controversial that different games, different tables of the same game, different scenarios and even different PC builds experience both different sorts of agency and differing amounts. </p><p></p><p>One example that is common in D&D is <em>the town game</em> versus <em>wandering vagabond</em> games. </p><p></p><p>In a wandering vagabond game PCs are mostly disconnected from the setting, often find themselves as fish out of water with no real knowledge of their surroundings except what they are able to scout out. </p><p></p><p>In what Luke Crane calls <em>the town game </em>player characters are deeply entrenched in a community and their adventures are all connected to addressing threats to the community or building connections with the surrounding areas. Player characters have allies they can depend on, often are members of factions with real power in the setting and have a high level of knowledge about the environment surrounding their community.</p></blockquote><p></p>
[QUOTE="Campbell, post: 9091102, member: 16586"] Agency is not in itself a virtue. One of my personal favorite roleplaying games is Quietus, a game that focuses on melancholy horror. It's a game where players have fairly agency over the outcome of the game. The deck is stacked against their characters, and they will likely die or at the very least narrowly escape death but be fundamentally broken by their personal trauma. I don't think it should be controversial that different games, different tables of the same game, different scenarios and even different PC builds experience both different sorts of agency and differing amounts. One example that is common in D&D is [I]the town game[/I] versus [I]wandering vagabond[/I] games. In a wandering vagabond game PCs are mostly disconnected from the setting, often find themselves as fish out of water with no real knowledge of their surroundings except what they are able to scout out. In what Luke Crane calls [I]the town game [/I]player characters are deeply entrenched in a community and their adventures are all connected to addressing threats to the community or building connections with the surrounding areas. Player characters have allies they can depend on, often are members of factions with real power in the setting and have a high level of knowledge about the environment surrounding their community. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
Top