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*Dungeons & Dragons
What is player agency to you?
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<blockquote data-quote="bloodtide" data-source="post: 9093429" data-attributes="member: 6684958"><p>Because the Gm and Players are not the same and are not equals. </p><p></p><p></p><p>I encounter this very often. </p><p></p><p>A player describes something in some vague terms that they wish to encounter. Then I as the DM make that encounter. But everything I think is 100% different then what the player thinks. So no matter what a player says and "thinks" they are saying, it's not what I think or create.</p><p></p><p>In a traditional game, all the player can do is complain. This is why narrative type games exist: so there are rules to force a GM to do, make and create what the player wants. The GM in such a game is not free to do 'anything', they have to follow both the game rules and the player whims. And this can work just fine if you make sure the game is made up of only people that all share the same wave length about everything.</p><p></p><p>Though the vast majority of players don't want to "add" all sorts of stuff to the game constantly. They just want to play their lone character in the game world. And, of course, once you get past that small group of players that shares the GMs wavelength....you get a bigger problem. More then half of the player base are at best sneaky opportunists, and at many are just out right sly exploiters and worse.</p><p></p><p> </p><p></p><p>This makes it sound like the GM is just a doormat for the players. The players just say random stuff and the GM just says "yes player, it is so in the game".</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9093429, member: 6684958"] Because the Gm and Players are not the same and are not equals. I encounter this very often. A player describes something in some vague terms that they wish to encounter. Then I as the DM make that encounter. But everything I think is 100% different then what the player thinks. So no matter what a player says and "thinks" they are saying, it's not what I think or create. In a traditional game, all the player can do is complain. This is why narrative type games exist: so there are rules to force a GM to do, make and create what the player wants. The GM in such a game is not free to do 'anything', they have to follow both the game rules and the player whims. And this can work just fine if you make sure the game is made up of only people that all share the same wave length about everything. Though the vast majority of players don't want to "add" all sorts of stuff to the game constantly. They just want to play their lone character in the game world. And, of course, once you get past that small group of players that shares the GMs wavelength....you get a bigger problem. More then half of the player base are at best sneaky opportunists, and at many are just out right sly exploiters and worse. This makes it sound like the GM is just a doormat for the players. The players just say random stuff and the GM just says "yes player, it is so in the game". [/QUOTE]
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What is player agency to you?
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