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What is player agency to you?
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<blockquote data-quote="pemerton" data-source="post: 9093607" data-attributes="member: 42582"><p>Evidence would be actual play, or descriptions of GMing techniques, that show how player agency is being foregrounded.</p><p></p><p>By chance a link to this was recently posted: <a href="https://batintheattic.blogspot.com/2009/08/how-to-make-fantasy-sandbox.html" target="_blank">How to make a Fantasy Sandbox</a></p><p></p><p>Look at step 33: <em>Make up a rumor chart with 10 to 20 items that feeds the players into the encounter and plots you created in above.</em> That is what I mean by the GM being the one to author the dramatic needs, and thus drive play. Without knowing for sure, I'd expect that it (together with step 21: <em>Look at your notes and come up with two to four plots that ties one or more locales together. Write a paragraph or two on each.</em>) is similar to what [USER=6801845]@Oofta[/USER] has in mind when talking about providing players with multiple options.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9093607, member: 42582"] Evidence would be actual play, or descriptions of GMing techniques, that show how player agency is being foregrounded. By chance a link to this was recently posted: [URL="https://batintheattic.blogspot.com/2009/08/how-to-make-fantasy-sandbox.html"]How to make a Fantasy Sandbox[/URL] Look at step 33: [I]Make up a rumor chart with 10 to 20 items that feeds the players into the encounter and plots you created in above.[/I] That is what I mean by the GM being the one to author the dramatic needs, and thus drive play. Without knowing for sure, I'd expect that it (together with step 21: [I]Look at your notes and come up with two to four plots that ties one or more locales together. Write a paragraph or two on each.[/I]) is similar to what [USER=6801845]@Oofta[/USER] has in mind when talking about providing players with multiple options. [/QUOTE]
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What is player agency to you?
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