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What is player agency to you?
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<blockquote data-quote="bloodtide" data-source="post: 9093632" data-attributes="member: 6684958"><p>Not even close.</p><p></p><p></p><p>As your post did not say: Do you support this or not?</p><p></p><p>I'm sure opposed in general to the idea that "no matter what dumb thing the PCs do they find the clue". I play it much more like: "If the PCs capture the evil lords close henchman...and they just kill him...then they LOOSE everything that NPC knows. I do NOT just "drop in" heachman number two that knows exactly what the first one knew...just so the PCs get a chance to learn it.....again.</p><p></p><p>The same way I'm not about to teleport a clue like a map scroll all over the world so each time a PC defeats a foe they "might" find it.</p><p></p><p>Though I also never do cartoon or "fan/buddy" stuff like "the goblin falls down dead...and...oh...out of the dead goblin's pocket a sroll rolls out on the floor and unrolls it self so you can read the words "treasure map" on it."</p><p></p><p></p><p>So if a DM tells a player they must play their character one set way.....that is wrong, right?</p><p></p><p>So....why is it not wrong for a player to do this for the DM? Why does the player get to say "this NPC must be this way and you must obey me DM!" </p><p></p><p>And what exactly is the check and balance if the DM can't say "no"? A player can just say "oh the shopkeeper gives me everything for free", and the DM just says "yes, player".?</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9093632, member: 6684958"] Not even close. As your post did not say: Do you support this or not? I'm sure opposed in general to the idea that "no matter what dumb thing the PCs do they find the clue". I play it much more like: "If the PCs capture the evil lords close henchman...and they just kill him...then they LOOSE everything that NPC knows. I do NOT just "drop in" heachman number two that knows exactly what the first one knew...just so the PCs get a chance to learn it.....again. The same way I'm not about to teleport a clue like a map scroll all over the world so each time a PC defeats a foe they "might" find it. Though I also never do cartoon or "fan/buddy" stuff like "the goblin falls down dead...and...oh...out of the dead goblin's pocket a sroll rolls out on the floor and unrolls it self so you can read the words "treasure map" on it." So if a DM tells a player they must play their character one set way.....that is wrong, right? So....why is it not wrong for a player to do this for the DM? Why does the player get to say "this NPC must be this way and you must obey me DM!" And what exactly is the check and balance if the DM can't say "no"? A player can just say "oh the shopkeeper gives me everything for free", and the DM just says "yes, player".? [/QUOTE]
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