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What is player agency to you?
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<blockquote data-quote="hawkeyefan" data-source="post: 9093670" data-attributes="member: 6785785"><p>Setting aside any kind of rule zero or “the DM is the ultimate authority” or power tapestries… the rules are binding to the participants.</p><p></p><p>If a player rolls an 18, their character hits the orc and they get to deal damage. If the character has it memorized and has a 3rd level spell slot available, they may cast fireball. If they have the Sentinel feat, they can make an attack of opportunity on an opponent trying to leave their threatened area and if they hit, stop that opponent’s movement.</p><p></p><p>The DM doesn’t block these abilities unless there is some relevant reason to do so. Absent that, they honor the rules of the game.</p><p></p><p>No rules allow players to demand anything at any time and oblige the DM to provide it. It’s a ridiculous concern.</p><p></p><p>We’ve been using the Position of Privilege background feature of the Noble background as an example. This allows a Noble PC to obtain an audience with a local noble. As with the other abilities, the DM should only deny this ability if they have a truly compelling reason.</p><p></p><p>Other games go beyond this and allow players even more input, but it’s always limited by the rules, as is the GM response in such games. There’s constraint on both sides, both player and GM; the GM is not above the rules in those games and is obliged to honor them just as the players are. The players are limited in what they can do and when. </p><p></p><p>You’re clearly not familiar with such games, so maybe just stick to D&D and the matter of background features and how limited they are… that should be a sufficient example.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9093670, member: 6785785"] Setting aside any kind of rule zero or “the DM is the ultimate authority” or power tapestries… the rules are binding to the participants. If a player rolls an 18, their character hits the orc and they get to deal damage. If the character has it memorized and has a 3rd level spell slot available, they may cast fireball. If they have the Sentinel feat, they can make an attack of opportunity on an opponent trying to leave their threatened area and if they hit, stop that opponent’s movement. The DM doesn’t block these abilities unless there is some relevant reason to do so. Absent that, they honor the rules of the game. No rules allow players to demand anything at any time and oblige the DM to provide it. It’s a ridiculous concern. We’ve been using the Position of Privilege background feature of the Noble background as an example. This allows a Noble PC to obtain an audience with a local noble. As with the other abilities, the DM should only deny this ability if they have a truly compelling reason. Other games go beyond this and allow players even more input, but it’s always limited by the rules, as is the GM response in such games. There’s constraint on both sides, both player and GM; the GM is not above the rules in those games and is obliged to honor them just as the players are. The players are limited in what they can do and when. You’re clearly not familiar with such games, so maybe just stick to D&D and the matter of background features and how limited they are… that should be a sufficient example. [/QUOTE]
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