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What is player agency to you?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9093991" data-attributes="member: 82106"><p>Maybe, I mean, the fact that D&D seems to have substantially higher sales than other RPGs and generally plays as a trad game out of the box, particularly with modules and such, is, IMHO a decent piece of evidence.</p><p></p><p>I'm far less sure, particularly anymore, about it being inherently easier to play trad. Or that players mostly just want an easy list of menu items to poke. For instance DW doesn't actually demand a huge amount more than D&D does. You create a PC, which is actually a bit less work than making a 5e PC, ballpark similar lets say. You create 2-3 bonds, which is about the most in-depth part, but no harder than 5e BIFTS. </p><p></p><p>From there on its just describe what your PC does, answer a GM question now and then, and the game 'just happens'. The GM is going to look at your alignment, bonds, etc. and probably draw from that to present situations, but in terms of how you need to react to them, there's nothing special going on there. If you have a bond "protect the halfling at all costs", well, you can decide because of that you leap in and defend him from the goblin, or maybe your self-preservation instinct is stronger and you let him die. Guess we're done with that bond...</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9093991, member: 82106"] Maybe, I mean, the fact that D&D seems to have substantially higher sales than other RPGs and generally plays as a trad game out of the box, particularly with modules and such, is, IMHO a decent piece of evidence. I'm far less sure, particularly anymore, about it being inherently easier to play trad. Or that players mostly just want an easy list of menu items to poke. For instance DW doesn't actually demand a huge amount more than D&D does. You create a PC, which is actually a bit less work than making a 5e PC, ballpark similar lets say. You create 2-3 bonds, which is about the most in-depth part, but no harder than 5e BIFTS. From there on its just describe what your PC does, answer a GM question now and then, and the game 'just happens'. The GM is going to look at your alignment, bonds, etc. and probably draw from that to present situations, but in terms of how you need to react to them, there's nothing special going on there. If you have a bond "protect the halfling at all costs", well, you can decide because of that you leap in and defend him from the goblin, or maybe your self-preservation instinct is stronger and you let him die. Guess we're done with that bond... [/QUOTE]
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