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What is player agency to you?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9095201" data-attributes="member: 82106"><p>Agon presents 14 islands you can use, but an island is very basic. Most of them are no more than 1500 words, just a starting situation, a couple of possible contests, a number of character sketches, and one or two suggested final 'battles' that would wrap up the island. Usually a couple of locations will be mentioned as well, but not with many details.</p><p></p><p>For instance I ran Nimos the other day, it starts with a starting scene (Arrival), and then outlines 3 potential contests the PCs might initiate based on how they react. After this several more contests (Trials) are outlined (three for Nimos). 2 possible finale (Battle) scenarios are then outlined. Then there's a list of Characters (7 in this case). This is followed by descriptions of 2 places (the Arrival describes another one), a Special Reward, and a section containing 2 Mysteries, which are basically choices the Strife Player will need to make about how the plot works (though you aren't bound by them). 3 pages total, about 1000 words. </p><p></p><p>There are some tables and advice about building additional islands. Presumably they would be pretty similar to the ones provided. I think there's a few 3rd party islands out there as well, I haven't really looked. I wouldn't call Agon a game that really caters to a long campaign though, each PC has a pretty finite lifespan, and rather quick character progression (both heroes in my game are on their 2nd island and are already hitting D8 'name' dice).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9095201, member: 82106"] Agon presents 14 islands you can use, but an island is very basic. Most of them are no more than 1500 words, just a starting situation, a couple of possible contests, a number of character sketches, and one or two suggested final 'battles' that would wrap up the island. Usually a couple of locations will be mentioned as well, but not with many details. For instance I ran Nimos the other day, it starts with a starting scene (Arrival), and then outlines 3 potential contests the PCs might initiate based on how they react. After this several more contests (Trials) are outlined (three for Nimos). 2 possible finale (Battle) scenarios are then outlined. Then there's a list of Characters (7 in this case). This is followed by descriptions of 2 places (the Arrival describes another one), a Special Reward, and a section containing 2 Mysteries, which are basically choices the Strife Player will need to make about how the plot works (though you aren't bound by them). 3 pages total, about 1000 words. There are some tables and advice about building additional islands. Presumably they would be pretty similar to the ones provided. I think there's a few 3rd party islands out there as well, I haven't really looked. I wouldn't call Agon a game that really caters to a long campaign though, each PC has a pretty finite lifespan, and rather quick character progression (both heroes in my game are on their 2nd island and are already hitting D8 'name' dice). [/QUOTE]
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What is player agency to you?
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