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What is player agency to you?
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<blockquote data-quote="pemerton" data-source="post: 9096085" data-attributes="member: 42582"><p>Here are some posts of mine from pages 8 to 11 of this thread (posts 144, 146, 211, 219, 215):</p><p></p><p></p><p></p><p></p><p>I have not been ambiguous or unclear about what I am talking about.</p><p></p><p>And here is a post of mine from 2018, from a thread in which you participated:</p><p>So I assert that I've actually been pretty clear for over five years now.</p><p></p><p>In that same 2018 thread I also posted this, which I have reiterated in this thread:</p><p></p><p>There may be things to say about player agency from other perspectives, but <em>that the players get to declare actions for their PCs</em> is not one of them. That is a threshold criterion for playing a RPG at all.</p><p></p><p>Notice that the blog I quoted from contrasts <em>sandbox</em> with <em>railroad/illusionism</em>. That's a contrast of <em>GMing techniques</em>. If someone wants to talk about the agency of players in a sandbox, they're going to have to talk with some precision about those techniques. In this thread, that has mostly consisted in reiterating that the GM is permitted to refer to their notes, or their intuitions of what "makes sense", in order to declare that a player's declared action fails. No one has explained how that particular GMing technique <em>increases</em> player agency.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9096085, member: 42582"] Here are some posts of mine from pages 8 to 11 of this thread (posts 144, 146, 211, 219, 215): I have not been ambiguous or unclear about what I am talking about. And here is a post of mine from 2018, from a thread in which you participated: So I assert that I've actually been pretty clear for over five years now. In that same 2018 thread I also posted this, which I have reiterated in this thread: There may be things to say about player agency from other perspectives, but [I]that the players get to declare actions for their PCs[/I] is not one of them. That is a threshold criterion for playing a RPG at all. Notice that the blog I quoted from contrasts [I]sandbox[/I] with [I]railroad/illusionism[/I]. That's a contrast of [I]GMing techniques[/I]. If someone wants to talk about the agency of players in a sandbox, they're going to have to talk with some precision about those techniques. In this thread, that has mostly consisted in reiterating that the GM is permitted to refer to their notes, or their intuitions of what "makes sense", in order to declare that a player's declared action fails. No one has explained how that particular GMing technique [I]increases[/I] player agency. [/QUOTE]
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