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What is player agency to you?
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<blockquote data-quote="bloodtide" data-source="post: 9096554" data-attributes="member: 6684958"><p>Agreed. Though I will say the player must make a huge effort to inform themselves...not ujst sit there and be fed by the GM.</p><p></p><p>Agreed. Though again I will say the player must make a huge effort here. I'm not a fan of the "rule" where a player just has a best pal NPC that knows "everything". And, as with all information in the game it might well be false, misleading, half true, incomplete or such. </p><p></p><p>Agreed. Always a big point for me. If your character is a goblin streetsweeper, you can't do all that much by default...unless you make a huge commitment to do something.</p><p></p><p>Well...I won't agree here. I'm not a fan of the GM just lore dumping on players that just sit there. Again, like above, the players need to be active in finding out information they want. </p><p></p><p></p><p>So A couple pages ago:</p><p></p><p>In my game: Group Z headed out into the wild to "look for the dragon" . They made plenty of checks to "randomly find the dragons lair. They did find some cave and explored them...monsters found, but not the dragon. Then they followed a heard of mountain goats around for a while thinking the dragon might come to eat them and they could surprise attack the dragon</p><p> </p><p>It was said that by me allowing the players to take all the above actions gave the players "low,little or no agency". Do you agree? why or why not? (anyone can answer)</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9096554, member: 6684958"] Agreed. Though I will say the player must make a huge effort to inform themselves...not ujst sit there and be fed by the GM. Agreed. Though again I will say the player must make a huge effort here. I'm not a fan of the "rule" where a player just has a best pal NPC that knows "everything". And, as with all information in the game it might well be false, misleading, half true, incomplete or such. Agreed. Always a big point for me. If your character is a goblin streetsweeper, you can't do all that much by default...unless you make a huge commitment to do something. Well...I won't agree here. I'm not a fan of the GM just lore dumping on players that just sit there. Again, like above, the players need to be active in finding out information they want. So A couple pages ago: In my game: Group Z headed out into the wild to "look for the dragon" . They made plenty of checks to "randomly find the dragons lair. They did find some cave and explored them...monsters found, but not the dragon. Then they followed a heard of mountain goats around for a while thinking the dragon might come to eat them and they could surprise attack the dragon It was said that by me allowing the players to take all the above actions gave the players "low,little or no agency". Do you agree? why or why not? (anyone can answer) [/QUOTE]
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What is player agency to you?
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